Split driving line - Problem with checkpoints
Hey guys,
I was wondering: What determines which driving line a placed checkpoint will register to? Is it just proximity? I'm creating a track with upper and lower levels, so I've used a split driving line in order to give them their own checkpoints and players won't get warped from one line to another when they reset. The problem is, my second line actually lies directly on top of my primary line, so the only difference is on the vertical plane. As such, I can't get checkpoints to register with the correct line properly.
It seems to be somewhat random. For example, I placed a string of five checkpoints along the upper route, all the same distance from the driving line, then during testing only one of them activated. For no apparent reason, the other four were linked to the alternate line.
Is there a workaround? If not, might I suggest an option in the checkpoint properties to manually link them to specific lines?
Thanks.