FAR CRY 4'S MAP EDITOR so far
I have been playing around with the Editor for a few hours now and in my personal opinion it has been refined and is an incredible tool in very creative hands in which it boasts insane potential. I do not say this lightly as i'm disappointed there is no multiplayer option. As i mentioned before in the right hands we will not see the real benefits of this map editor until about a month or so when someone creates a real good looking map but for me i'm very happy with it so far. (Please do not mistake me for a fan boy). I hated far cry 3 ME and came from a large community of editors and i also am displeased with some of the decisions made. I would say cool down and enjoy, it really is an incredible tool.
Great IGE - No Multiplayer = 1 frustrated mapper
I'm sure the editor is better than ever. My main issue is why spend 30,40 or 50 hours making a map for someone to look at one time. Most mappers would agree (IMO) that a great/good looking map with average/below average game-play would get looked at/played once. But take a great/good looking map with really good game-play and it would be played hundreds, thousands or even more times. This is what motivates me to spend 30,40 or more hours making a map. I a big fan of "game-play" in maps and SP (IMO) takes that mostly away. I sure hope they put MP back into the editor, but until then, I'll be on the side-lines.
I grew up watching Evel Knievel.
Wow, (not blaming you guys), Ubisoft took the opinion that 12 people would like to see SP IGE, and decided to sacrifice the MP IGE for it. Evel Knievel couldn't jump to that conclusion.
https://www.youtube.com/watch?v=kYGGCVE2lKY
This was their plan all along.
Quote:
Originally Posted by
Brimtown
First of all, that was several years ago - even before FC2. So I doubt that Ubisoft was looking back at their notes from back then. Beside, the guys we were dealing with back then aren't even involved with FC anymore, AFAIK.
What's more likely is that Ubisoft looked at FC3, saw that there weren't that many people making maps for multi-player, and decided to scrap that in favor of the SP IGE. If you look at the comments from the lead developer, he even indicates that when he talks about the "data"
Let's create a lobby system that was a mess (FC3), then use "data" from it, explaining why we didn't put in a MP IGE for FC4. Translation: We screwed up on the lobby system in FC3 and instead of fixing it, we're moving on to more profitable uses for the game. Do they think we're that stupid? This was their plans before FC3. I can picture the decision makers sitting in a meeting asking the question, "How can we get rid of the MP IGE in the FC series"? Let's create "data" to prove why. Note to Ubisoft: Decisions should always come the ground up, not the other way around. It's called Business 101. More money can be made when clients are happy.