This was their plan all along.
Quote:
Originally Posted by
Brimtown
First of all, that was several years ago - even before FC2. So I doubt that Ubisoft was looking back at their notes from back then. Beside, the guys we were dealing with back then aren't even involved with FC anymore, AFAIK.
What's more likely is that Ubisoft looked at FC3, saw that there weren't that many people making maps for multi-player, and decided to scrap that in favor of the SP IGE. If you look at the comments from the lead developer, he even indicates that when he talks about the "data"
Let's create a lobby system that was a mess (FC3), then use "data" from it, explaining why we didn't put in a MP IGE for FC4. Translation: We screwed up on the lobby system in FC3 and instead of fixing it, we're moving on to more profitable uses for the game. Do they think we're that stupid? This was their plans before FC3. I can picture the decision makers sitting in a meeting asking the question, "How can we get rid of the MP IGE in the FC series"? Let's create "data" to prove why. Note to Ubisoft: Decisions should always come the ground up, not the other way around. It's called Business 101. More money can be made when clients are happy.