How to build a Gameclock that displays the correct ingame time?
this is just weird and i dont understand how the game works :nonchalance:
if i end the track with an Impulse -> End Event my custom clock is working so far, because of the tick delay.
but if i pass the finishline this delay is not used at all... and this is the point where i stuck!
i used the Game Variable Datasource (Type: Time / Stop time in finish) 1 tick = 0,0166666666666667
how do i calculate this if no "real" ticks are used??? help mutetus!
https://www.youtube.com/watch?v=psISKtNacEo
AONESx835 did this on evo, so there must be a way to get this to work somehow: https://www.youtube.com/watch?v=cCymbs5dbcg