Ingame Ninja track question
OK so im working on a track right now and i want to add a secret ninja version of the level similar to the levels in the main game. the problem i have is when i move the player back to the first checkpoint (or a track position index before the first checkpoint) if the player presses B or faults it reverts them back to the start of the actual level instead of the start of the ninja version. How did the main game get it so you spawn in the air above the first checkpoint while still maintaining the use of the B button and the faults?
Thanks for the help.