Hi all.
I'm trying to keep the complexity of a track down. I do all the usual things like making as much as possibe 'decoration only' and avoiding objects with high complexity ratings. I'm just wondering if there are events I should avoid ; ie does a 'visibility' event use more than an 'object position' event. Any advice would be appreciated.
Also wondered - if I use objects and buildings from the prepopulated map am I saving much complexity? (I'd assume yes on this one?) and does turning the mass down make a difference if the object is already 'decoration only'?
Thanks in advance :)


