What is the best controller for Trials?
This thread, I suppose in a way goes out to all PC players,
or even console players that have tested different console controllers with trials games through the years,
Or those whom own a ChronusMax and can use any controller on any platform.
Let me begin by saying in the past week I have gone through 5 controllers, which is not a good thing because in less then 2 weeks I have to play trials in front of a large internet audience in america. I think for the most part Im going to have to keep ordering a new 360 controller until one comes that isn't already broken.
I ordered a 360 controller last week (new) and it came with both sticks having left drift, when letting go of the analog it stays partially left.
In Trials this offcourse is causing my character to pull up in the air.
Back to the topic, I am going to go through all the controllers I have used thus far and give my opinions on them, and at the end of each controller thought I will list my opinion of the best and worst features of the controller specifically for use with trials games with a *
Xbox 360 Controller
I still think this is the best all round controller for trials,
even though the analog sticks have a little dead zone on them, I must of been through about 11 of these in the last 2 years.
The triggers on this controller are perfect for trials in my opinion, they have what i like to call a heavy cushion on the triggers.
So when you push them in there is resistance, for me this is pefect for ninja tracks for example (Wall climbs). As I find it very easy with this controller to do gradual changes in throttle control. The Dpad isn't great but not many use it. The one thing I found with this controller is the analog sticks seems to deteriorate over time which may explain why I've been through a lot of them.
*Best triggers
*Decent analog sticks
Xbox one controller
This controller has undergone a dramatic change I think from the 360 controller. The resistance has been removed from the triggers and the controller is trigger happy. Something I think is great for FPS like call of duty but for trials I'm not a fan of removing the resistance in the triggers. It makes throttle control a lot harder. I'm sure those of you who are light handed can manage with the controller perhaps? - For me I'm quite heavy handed with controllers and I think its much harder to apply throttle control in trials.
Now the one thing I think great about this controller is the analog sticks, they have a great accuracy, reduced dead zones from the 360 version and although they are smaller which some may not like It helps with fingers never slipping off them with the added side grip to supplement this. Also the Dpad is significantly improved. I also think the buttons press in easier, not by much but its noticeable.
*Great analog stick
*Questionable triggers
Razer Onza Gaming controller TE
This controller was gifted to me, At first I thought I was on to a winner. But with this controller it would seem that the triggers although having a little resistence seem to apply alot of % to the throttle in comparison to how much you push the trigger in. This makes it very tough to judge the amount of throttle force you want. Ultimately this is what caused me to scrap using this controller.
The great features of this controller on the other hand are that is has no dead zones in the analog stick. And I mean 0%. Any small movement moves the shaft of the analog stick. This feature is amazing for trials and I was dissapointed that the triggers let me down otherwise I would of got a lot of use from this controller.
This controller has the fastest buttons on any controller iv'e used the are flush with the shell of the controller and use a different type of button. mechanical switches or something. The ninja "fap" with x is the fastest on this controller, It is lightning.
*Bad triggers
*Crazy precise analogs
*Lightning quick buttons
Razer Sabertooth
I bought this controller 4 days ago at a steep price tag of £70. I expected greatness with that price tag, £50 more then what a normal 360 controller costs.
The controller feels great, the triggers have resistance like the 360 pad and are the closest to mimicking that resistance. Its almost the same, and by almost I mean the only difference is how far the trigger goes in being slightly shorter but this can be adjusted to and the resistance feel is the same. I haven't fully tried this controller on like wall climbs but im sure I will.
As it stand i'm not sure if my razer sabertooth is faulty. Other people i have spoke to have this controller, and say the dead zones I have aren't there on their controller. So It may be that I have to send it back. For this reason I can't really comment on the analogs. I made a video about it:
https://www.youtube.com/watch?v=dPBdhB7a-Rc
Like the onza the triggers are lightning, though slightly raised and not flush with the shell they use the same buttons and are crazy fast, I only find that sometimes the click doesn't register when pressing them allot really fast, maybe this is because they are longer buttons then the onza. Either way this happens rarely and for the most part the buttons function the same.
Good Triggers*
Great Buttons*
I haven't reviewed any playstation controllers, but if you have had experience with the 360 controller. Feel free to compare the PS controllers. For me I couldn't see myself trying them because the analog sticks are lower down in the shell and would be strange to get used to. I also have heard that the PS4 controllers triggers also have no resistance.
Feel free to review any other controller you have used for trials. Mention resistance or no resistance in triggers, talk about the analogs and/or dead zones etc, give us a picture and feel of the controller in the review.
Also feel free to mention what you think I should do for the time being, baring in mind I have a Gaming marathon for charity to attend in 2 weeks and play fusion live at, Perhaps for the time being it's best I just send back my faulty 360 pad with left drift and just order another one?
Blaze