Originally Posted by
jook13
One issue is the different systems all have different abilities. For example, The PS4 editor allows for a lot more complexity than the 360 version. If I create a track on the PS4, I am going to push the visuals as far as I can go. If someone on the xbox 360 were ever to try and download and play the track, It would probably run like crap. THats not to mention the complications involved with licensing and other nonsense like that.
Cross platform track sharing has always been an unrealistic pipe dream...