I'm considering making minor changes based on feedback, such as lowering the volume on the movement sfx. It does indeed have some flaws, after all the only form of testing I initially got was watching my gf play and failing miserably, but I refuse to scale the game to an inexperienced first person player's level. Back in the day it was conform or give up. Genuine flaws however need fixing, though I only have like three in mind. More feedback would be nice but most skill game players just want their bailout games I suppose. Damn modern industry lowered the kid's expectations.


