UPDATE June 11th 2015:
Hey all,
At the same time with the Donkey bike and female rider update, we decided to update the entire music system of the game into a more simple one that we had already used in DLCs Fire in the Deep, Fault One Zero and After The Incident. The update changes how music functions everywhere in the main campaign, DLCs and Track Central creations that use dynamic music.
"Dynamic S" song versions loop entire songs without gaps, but still include a few interactive features:
Start music 0.0
Skip intro >0.0
Loop music 0.0-0.99
Stop music 1.00
Restart music after stop <1.00
The reasons for changing to this system are:
- Less ear fatigue (hearing single loops over and over again if the player gets stuck in a difficult part of a level)
- More stability (less bugs during playback)
- Most TC creators didn't know how to use the dynamic music loop feature and tracks ended up being published with only the first loop playing during the whole track
- Creating the multi-loop songs and inserting them into the official tracks was extremely time consuming
- We can now spend the extra time we have for creating even more sound effects and making an overall better game sound mix
Note that this new playback system will only be functional on PC, X1 and PS4.
Cheers,
W
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ORIGINAL POST June 5th 2014:
Hey all,
Today on the Level Editor Stream I'm going to be discussing how to work with dynamic music. In order to help you out I wanted to post this quick guide on the basics of dynamic music.
A dynamic music track consists of a number of loops, each increasing in intensity or otherwise changing. Changing which loop is playing at different parts of the track can help add depth or drama to your creations.
In the dynamic music tool you can choose which loop is playing based on a numerical value (these are adjusted in the "intensity" setting). The basic values go something like this:
0 = start of song, this loop plays only once then automatically switches to loop 0.1
0.1 - 0.8 = All of the song's loops are in between 0 & 1, some songs have a different number of loops than others (guide below)
1 = end of song, this plays once then the song ends
So now the actual guide. Below you can find the loop values for each dynamic music track in Trials Fusion. Special thanks to our awesome Audio Designer Wilppe for putting together this guide.
MAIN GAME
Bouncer, Cold Fusion Dragrace, Falling for Ages, Holy Glowsticks!, Lullabies of Steel, Redeye Road Rage
Start - 0
Loop 1 - 0.1
Loop 2 - 0.4
Loop 3 - 0.6
Loop 4 - 0.8
End - 1
Hillbilly Hipster, Rusty Nails, Superdrum
Start - 0
Loop 1 - 0.1
Loop 2 - 0.2
Loop 3 - 0.4
Loop 4 - 0.6
Loop 5 - 0.8
End - 1
Future Nomads
Start - 0
Loop 1 - 0.1
Loop 2 - 0.4
Loop 3 - 0.6
Loop 4 - 0.7
Loop 5 - 0.8
End - 1
21st Century Scoundrels, Afterburner, Automatica, Blazing Saddles
Start - 0
Loop 1 - 0.1
Loop 2 - 0.2
Loop 3 - 0.4
Loop 4 - 0.6
Loop 5 - 0.7
Loop 6 - 0.8
End - 1
DLC 1 - RIDERS OF THE RUSTLANDS
Dappy Dan’s Dance Den (3:40)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.2
Loop 3 - 0.3
Loop 4 - 0.4
Transition - 0.45 (to 0.5)
Loop 5 - 0.5
Loop 6 - 0.6
Loop 7 - 0.7
Loop 8 - 0.8
Loop 9 - 0.9
End - 1
No Tears For Fears (3:30)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.2
Transition - 0.3 (to 0.4)
Loop 3 - 0.4
Loop 4 - 0.5
Loop 5 - 0.6
Loop 6 - 0.7
Loop 7 - 0.8
Loop 8 - 0.9
End - 1
Paper, Rock, Scissors, Bazooka! (2:50)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.2
Loop 3 - 0.3
Loop 4 - 0.4
Loop 5 - 0.5
Loop 6 - 0.6
Loop 7 - 0.7
Loop 8 - 0.8
Loop 9 - 0.9
End - 1
DLC 2 - EMPIRE OF THE SKY
After The Acid Rain (3:04)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.4
Transition - 0.61 (when in loop 0.4, this value triggers a faster transition to 0.6)
Loop 3 - 0.6
Transition - 0.7 (a long riser that automatically goes to 0.8)
Loop 4 - 0.8
Loop 5 - 0.9
End - 1
Flaking Chrome (2:49)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.4
Loop 3 - 0.6
Loop 4 - 0.8
Loop 5 - 0.9
End - 1
Shantytown Saddlers (3:08)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.2
Loop 3 - 0.4
Transition - 0.5 (to 0.6)
Loop 4 - 0.6
Loop 5 - 0.7
Loop 6 - 0.8
Loop 7 - 0.9
End - 1
DLC 3 - WELCOME TO THE ABYSS
Vision of Depth (3:00)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.2
Transition - 0.3 Long transition to 0.4
Loop 3 - 0.4
Loop 4 - 0.6
Loop 5 - 0.7
Loop 6 - 0.8
Loop 7 - 0.9
End - 1
Whispering Sirens (2:25)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.2
Loop 3 - 0.4
Loop 4 - 0.6
Transition - 0.7 (to 0.8)
Loop 5 - 0.8
End - 1
Men Hover Board (2:20)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.2
Loop 3 - 0.4
Loop 4 - 0.5
Loop 5 - 0.6
Loop 6 - 0.8
End - 1
DLC 4 - FIRE IN THE DEEP
Breathing Needles (3:08)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.4
Loop 3 - 0.6
Loop 4 - 0.7
Loop 5 - 0.8
Loop 6 - 0.9
End - 1
Ronery Lidel (2:49)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.4
Loop 3 - 0.6
Loop 4 - 0.8
End - 1
Charred Squirrels (3:00)
Start - 0
Loop 1 - 0.1
Loop 2 - 0.2
Loop 3 - 0.3
Loop 4 - 0.4
Loop 5 - 0.6
Loop 6 - 0.7
Loop 7 - 0.8
End - 1


