Shifty's Editor Questions [aka - CMs can't build tracks, yo!]
Hey all,
So, I was building a track, but about 80% into the build I decided that I wanted it to be based on distance, and then time, instead of JUST time/faults. Shogun was kind enough to point me to the skill game tutorial, but it was lacking the one piece I actually needed; the logic used to get information on how far the player had driven.
I can get it to "work" in that I have a distance operator pulling information from an invisible piece set at 0 and the vehicle that increases as the distance between the two objects increases. What I can't seem to figure out is how to get that information applied to the Track Settings > Game Mode Settings > Set Scores > Select Value Target.
I have the bail/crash logic set, so the game will end when you fall of bail out, but my distance is sitting at a rock solid "0" and I've reached the end of what I can just try to figure out on my own. Any help is appreciated.