Track central xp...exploit or cheating?
Wasn't quite sure where to say this. In a recent post from shifty to the community(very much appreciated, thank you) he outlined the priorities of the team. He made mention of the track central xp exploits and how he thought it is straight up cheating. I take issue with that. Everyone doing that is merely playing the game as it was made, and it doesn't effect any other players, so I can't see how that's a cheat. What it IS is an exploit to a half baked design. Way back in the days of evo people talked about getting xp for custom tracks, and I stated back then, that if players get xp or money for finishing tracks, THIS is what would occur. Also, it doesn't incentivize speedrunning. You can play a track for an hour, but if you don't finish a run, you don't get xp. That seems off.
-players should get xp for their time spent playing, IN ADDITION to xp for finishing tracks. That way you are rewarded for both playing lots of tracks, AND for being hardcore and actually trying on any track. Yes, this can be milked by simply not doing anything, but that seems rather painful, and is still not the most effient way to level up with these parameters.
I believe redlynx just screwed the pooch on this one, and should just take their lumps, and tweak it in the future, and certainly NOT point fingers at the players.