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Re: Visual Flowchart Editor Tutorials {14} and counting...
i'll just explain it step by step, google docs is terrible :/
do the list in order, instructions in quotes like "4" points to the item you placed in 4, in this case a 2IO
place and do following:
1 ) VDS (this is used for the checkpoint index reference number)
un-check 'Reset In Checkpoint Restart'
2 ) Player Event
Set 'Type' to 'Reset to Checkpoint'
press 'Y' over 'Checkpoint Index' and select "1"
if you do not want the player to fault when cycling the checkpoints un-check the box 'Reset Physics'
-- this part teleports you the next checkpoint on RB press --
3 ) 2IO
set to 'Add'
operand1="1"
operand2=1
4 ) 2IO
set to 'Min'
operand1=number of checkpoints (do not count the start gate), say you have placed 8 checkpoint objects and you do not want to include the finish gate then use 8 for this number else use 9 if you want to include teleporting to the finish gate (this set the end game event, good for testing ending sequences).
operand2="3"
5 ) SVE
set to "Set"
value= "4"
set target to "1"
event/filter to "2"
place your RB and pass 'On Press' impulse to "5"
-- this part teleports you the previous checkpoint on LB press --
6 ) 2IO
set to 'Subtract'
operand1="1"
operand2=1
7 ) 2IO
set to 'Max'
operand1=set to 0 if you want to include the start gate or 1 if not.
operand2="6"
8 ) SVE
set to "Set"
value= "7"
set target to "1"
event/filter to "2"
place your LB and pass 'On Press' impulse to "8"
that should be it.
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Re: Visual Flowchart Editor Tutorials {14} and counting...
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Re: Visual Flowchart Editor Tutorials {14} and counting...
I got it working, but it doesn't disable LB at the start or RB at the end like mine does. And it's the same amount of pieces, but more confusing. That's what we need to avoid. Good work though. You certainly have a better grasp of things than I do. http://forum.redlynx.com/forum/image...on/biggrin.gif
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Re: Visual Flowchart Editor Tutorials {14} and counting...
Quote:
Originally Posted by bobozilla
I got it working, but it doesn't disable LB at the start or RB at the end like mine does. And it's the same amount of pieces, but more confusing. That's what we need to avoid. Good work though. You certainly have a better grasp of things than I do.
http://forum.redlynx.com/forum/image...on/biggrin.gif
cool http://forum.redlynx.com/forum/image...on/biggrin.gif, in terms of optimised code though, i don't think anything is going to beat it, in C++ (or most languages these days) it will look like this
x=min(upperlimit,x+1); for RB
instead of
x=x+1
if x greater than upperlimit set x to upperlimit
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Re: Visual Flowchart Editor Tutorials {14} and counting...
Quote:
Originally Posted by dasraiser
Quote:
Originally Posted by bobozilla
I got it working, but it doesn't disable LB at the start or RB at the end like mine does. And it's the same amount of pieces, but more confusing. That's what we need to avoid. Good work though. You certainly have a better grasp of things than I do.
http://forum.redlynx.com/forum/image...on/biggrin.gif
cool
http://forum.redlynx.com/forum/image...on/biggrin.gif, in terms of optimised code though, i don't think anything is going to beat it, in C++
(or most languages these days) it will look like this
x=min(upperlimit,x+1); for RB
instead of
x=x+1
if x greater than upperlimit set x to upperlimit
Its all Martian to me! lol You guys are streets ahead of me when it comes to all this coding and stuff. http://forum.redlynx.com/forum/image...on_redface.gif
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Re: Visual Flowchart Editor Tutorials {14} and counting...
Quote:
Originally Posted by Barrybarfly
don't sweet it, im useless at the arty side http://forum.redlynx.com/forum/image...s/icon/sad.gif
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Re: Visual Flowchart Editor Tutorials {14} and counting...
Made another tut. This one's for a swingable weapon http://forum.redlynx.com/forum/image...on_mrgreen.gif
Quote:
Originally Posted by Barrybarfly
Same here. All the stuff I know I learned from this lovely forum and RL's tut vids http://forum.redlynx.com/forum/image.../icon_cool.gif
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Re: Visual Flowchart Editor Tutorials {14} and counting...
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Re: Visual Flowchart Editor Tutorials {14} and counting...
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Re: Visual Flowchart Editor Tutorials {14} and counting...
Making a tutorial for 3rd person camera controls now. http://forum.redlynx.com/forum/image...icon/smile.gif
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Re: Visual Flowchart Editor Tutorials {14} and counting...
I'm still waiting on some requests to come in to go along with these awesome tutorials you guys are doing! HINT HINT! http://forum.redlynx.com/forum/image.../icon/razz.gif
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Re: Visual Flowchart Editor Tutorials {14} and counting...
i would be interested in making a tutorial on how to build a custom song in the editor. http://forum.redlynx.com/forum/image...con/violin.gif
ive never used google docs before, so how do i get started?
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Re: Visual Flowchart Editor Tutorials {14} and counting...
great job so far guys, these things are even more helpful than the actual editor guides from shogun lol
so about those request....
please please please pleassssse can someone make a google doc tut on making airplanes that you can fly or cars you can drive?
ive given up even trying after reading and watching tons of info on how and still failing epic hard
any takers?
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Re: Visual Flowchart Editor Tutorials {14} and counting...
Not me I'm afraid! We'll be needing one of the Martian speakers for that one I think! lol
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Re: Visual Flowchart Editor Tutorials {14} and counting...
Quote:
Originally Posted by Barrybarfly
Not me I'm afraid! We'll be needing one of the Martian speakers for that one I think! lol
http://forum.redlynx.com/forum/image...s/icon_lol.gif
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Re: Visual Flowchart Editor Tutorials {14} and counting...
Quote:
Originally Posted by dasraiser
You're added dasraiser. Looking forward to seeing what you come up with. All collaborators can see who is looking at any given tutorial, so if you look at the existing ones, there will be a small, clickable indicator near the top right corner. Opening that will also bring up a chat box. You can use this (or PM, or this thread) if you have any questions about setting up your first tut.
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Re: Visual Flowchart Editor Tutorials {14} and counting...
OK I've finished making a tutorial, how do I share it? http://forum.redlynx.com/forum/image...icon/smile.gif
EDIT: Nevermind, found it I think.
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Re: Visual Flowchart Editor Tutorials {14} and counting...
Quote:
Originally Posted by James24993
Finished! It's pretty in depth, so prepare for a doozy, but people have been asking for this for a while. I did try and simplify things down as much as possible without sacrificing control. Apologies in advance if there are any mistakes in it. http://forum.redlynx.com/forum/image...icon/smile.gif
https://docs.google.com/drawings/d/1...QxgYI0S4c/edit
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Re: Visual Flowchart Editor Tutorials {14} and counting...
Quote:
Originally Posted by KNoCKOffNaTH
Just PM me your email and I'll add you in. If you can figure out the editor, you can figure out Google docs. It's not the most intuitive UI but it's very basic. You just place the shapes and arrows and put in your text to guide us editor noobs through your tut.
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Re: Visual Flowchart Editor Tutorials {19} and counting...
I've started on a musical note conversion table.
It includes Oscillator, Sine and Oscillator, Square
I'm using FFT analysis to find the frequencies, so it should be pretty accurate http://forum.redlynx.com/forum/image...con_e_wink.gif
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Re: Visual Flowchart Editor Tutorials {19} and counting...
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Re: Visual Flowchart Editor Tutorials {19} and counting...
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Thanks guys. Let me know if if there are any other sound effects you'd like to see on the tables, and I'll add them.
I've also put up another tutorial for relative speed between two objects.
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Hi, could you please proof this or give criticism
JoyStick Automatic Self Centering
it would be much appreciated.
thank you http://forum.redlynx.com/forum/image...on/biggrin.gif
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Re: Visual Flowchart Editor Tutorials {19} and counting...
A super simple tutorial on how to Disable Trigger Upon Crash/Bailout
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Great thread guys, nice work.
I implemented a gradual weather change in one of my tracks, similar to the sunset used in Gigatrack. I could do a tutorial for that if anyone was interested.
Luthanic, can I request you put your bike spin method on as a tutorial?
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Having some trouble with the freeze on cp tut. I have it all set up and it seems to be done correctly. On reset the rider is frozen until I accelerate or move the left stick. But it also freezes when I pass the CP for some reason. Regardless of wether I move the left stick, accelerate or freewheel. Anyone got any idea whats gone wrong?
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Oooo, just thought of a good one for a pro. I tried for hours to figure this out.
A tut on how to make the random data source actually be random. In other words. Makin it pick a random sequence of numbers as well as random order. By default the random card picks a random sequence based on the seed value, so if the seed number says ok our order for value between 1-5 will be 4,2,5,1,3...then it will be 4,2,5,1,3 everytime. A tut on how to randomize the sequence would be awesome. Note...using another random data card to provide a random seed number does not work.
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Re: Visual Flowchart Editor Tutorials {19} and counting...
I think when you use a random data source the game actually suggests that you link the seed value to a number relating to the bike/rider, so that fluctuations in each persons driveline produce different results. Is that not random enough?
I thought "true" random was impossible for computers.
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Quote:
Originally Posted by JaminBen007
I think when you use a random data source the game actually suggests that you link the seed value to a number relating to the bike/rider, so that fluctuations in each persons driveline produce different results. Is that not random enough?
I thought "true" random was impossible for computers.
Never thought of that but is a good frickin idea sir!
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Re: Visual Flowchart Editor Tutorials {19} and counting...
just updated my joystick self center tutorial, please let me know if its still hard to understand, im new to explaining and thus far finding it difficult to convey the logic in easy to understand terms, thanks for your patients.
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Quote:
Originally Posted by Barrybarfly
Having some trouble with the freeze on cp tut. I have it all set up and it seems to be done correctly. On reset the rider is frozen until I accelerate or move the left stick. But it also freezes when I pass the CP for some reason. Regardless of wether I move the left stick, accelerate or freewheel. Anyone got any idea whats gone wrong?
This was a strange bug in the editor. We went into MP and it worked fine. Went back into editor and it worked fine. Nothing was changed in between all this. So the tutorial works fine, for anyone who got scared! LOL
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Quote:
Originally Posted by dasraiser
just updated my joystick self center tutorial, please let me know if its still hard to understand, im new to explaining and thus far finding it difficult to convey the logic in easy to understand terms, thanks for your patients.
I haven't tried building it, but most of it makes perfect sense. It's just the last bit of the notes that confuses me. "this example uses +-30 degrees with a scale of 2 and makes the divide operand2=5=30/(2*3)". Maybe if I didn't completely suck at math I would understand that? http://forum.redlynx.com/forum/image...n/confused.gif
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Me needs help.
Im trying to do that Switch between checkpoints with LB and RB thing. But I'm stuck. It's not working for me. And I have no clue what to do.
Those parts that are in the orange background boxes are not necessary, right? At least it says optional on those parts, so I didn't add them yet. I just want to get the basics working.
well anyways, here's a pic of what i have:
http://puu.sh/DECc
Something wrong with that Generic Filter on the right maybe? Because in the tutorial it's green, but in my pic it's red..
help? :l
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Quote:
Originally Posted by Dosto
Me needs help.
Im trying to do that Switch between checkpoints with LB and RB thing. But I'm stuck. It's not working for me. And I have no clue what to do.
Those parts that are in the orange background boxes are not necessary, right? At least it says optional on those parts, so I didn't add them yet. I just want to get the basics working.
well anyways, here's a pic of what i have:
Something wrong with that Generic Filter on the right maybe? Because in the tutorial it's green, but in my pic it's red..
help? :l
That setup should work. Is it not working?
The right GF is green in the tutorial cuz I didn't change the color. I'll make it red so others don't get confused like you did. Sorry.
EDIT
As dasraiser points out below, the SVE should send an impulse to the Player Event. I need to look more carefully.
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Re: Visual Flowchart Editor Tutorials {19} and counting...
can someone re-initialise the template, forgot to "make-copy" sorry, i didnt think i would be able to edit it http://forum.redlynx.com/forum/image...on_redface.gif
AS FOR THE CHECKPOINT above, add an impulse to the reset to checkpoint tile, just chain both set value event -> event/filter to the reset to checkpoint tile.
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Quote:
Originally Posted by dasraiser
AS FOR THE CHECKPOINT above, add an impulse to the reset to checkpoint tile, just chain both set value event -> event/filter to the reset to checkpoint tile.
How'd I not notice that? http://forum.redlynx.com/forum/image...on_redface.gif Thanks for pointing that out for him.
And the template is fixed. Just have to delete your accidental edit since it auto-saves http://forum.redlynx.com/forum/image...icon/smile.gif
EDIT
When I changed the Skip to CP tutorial, I forgot to add the impulses from the SVE's to the Player Event. Sorry. http://forum.redlynx.com/forum/image...s/icon/doh.gif
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Re: Visual Flowchart Editor Tutorials {19} and counting...
AAH! Thanks guys! Works perfect now http://forum.redlynx.com/forum/image...icon/smile.gif
I could never figure out this kind of stuff by myself. Great help you are giving here. Really appreciated.
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Re: Visual Flowchart Editor Tutorials {19} and counting...
ahh topnotch, thanks for fixing the template, hope i dont do that again http://forum.redlynx.com/forum/image...n/confused.gif
just added Enable/Disable Impulse Chain
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Re: Visual Flowchart Editor Tutorials {19} and counting...
Quote:
Originally Posted by Dosto
I'm glad you said something, otherwise more people would have gotten frustrated. And if there's anything else you need help with, come on by and we'll give you a hand http://forum.redlynx.com/forum/image...on/biggrin.gif