Re: Visual Flowchart Editor Tutorials {69} and counting...
@nannerdw: I got an easier way for the invert Y controls with just three yellow cards!
Use a button trigger to trigger an impulse to a set value event that targets a VDS, and the value comes from a One Input Operator- Neg targeting the VDS that always operates the current negative value from the VDS.
Like this: https://docs.google.com/drawings/d/1...L08Mbt7xw/edit
Re: Visual Flowchart Editor Tutorials {69} and counting...
ARGH, google changed the font style to a bad-to-read font style! http://forum.redlynx.com/forum/image...s/icon/mad.gif
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by Blastergamer
Strange. It says it's the same font, but it looks different.
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by Blastergamer
@nannerdw: I got an easier way for the invert Y controls with just three yellow cards!
Use a button trigger to trigger an impulse to a set value event that targets a VDS, and the value comes from a One Input Operator- Neg targeting the VDS that always operates the current negative value from the VDS.
Ok, I've put up a tutorial for it.
https://docs.google.com/drawings/d/1...R_Q_0vccE/edit
It uses one less card, though it does involve removing the negation operator from the existing code and replacing it with a multiplication op.
Re: Visual Flowchart Editor Tutorials {69} and counting...
just wanted to ask how the jet game was made?? ive built a jet for a quick skill game..its all flying true and correct..i want to ask as to how do i get it to crash,blowup on contact etc....all im doing is a ring of flame run, so what do i do to get the jet to be contact exccesable..?? my jet is obviously OPEd up for it to fly....
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by Morfyboy
just wanted to ask how the jet game was made??
Which jet game mate?
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by Morfyboy
just wanted to ask how the jet game was made?? ive built a jet for a quick skill game..its all flying true and correct..i want to ask as to how do i get it to crash,blowup on contact etc....all im doing is a ring of flame run, so what do i do to get the jet to be contact exccesable..?? my jet is obviously OPEd up for it to fly....
doesn't matter if its ope activate physics and place a hit trigger between plan and ground(and all things you want it to explode on)
and make the plane your game character
Re: Visual Flowchart Editor Tutorials {69} and counting...
i think it was yours dude....
Re: Visual Flowchart Editor Tutorials {69} and counting...
Re: Visual Flowchart Editor Tutorials {69} and counting...
thanx guys.. i thought it must be something like the hit trigger...