Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by JaminBen007
I just had a thought about the tutorial for the object information delay filter. While I have used it to have one object follow the path of another, the exact same set-up could be used for action replays if that's useful to anyone.
All you would do, is use the same logic setup for each moving object in your game, but turn the end OPE off. Then when you want the "replay" to occur, just turn any OPE's you have off, and the ones in the tutorial on, and the game will replay from which ever point you have selected for the delay, up to 16.6 seconds maximum.
http://forum.redlynx.com/forum/image.../icon/shhh.gif i was building some stuff around the replay thing so keep it below the radar for a bit http://forum.redlynx.com/forum/image.../icon/shhh.gif
i'm such a slow builder though and i had/have a building break
Re: Visual Flowchart Editor Tutorials {69} and counting...
Added a tutorial:
Simple menu system
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by JaminBen007
my method can't mess up http://forum.redlynx.com/forum/image...icon/dance.gif
although a 2button one would require 2extra set events in my case http://forum.redlynx.com/forum/image...n/confused.gif
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by sparkierjonesz
Why would mine mess up? Do you mean because of the Modulo number reaching zero?
When I use it I set my VDS to over a million so there's no chance of it happening.
Re: Visual Flowchart Editor Tutorials {69} and counting...
I started creating this tutorial from a while and I am almost complete with it: https://docs.google.com/drawings/d/1...aiECUNK1c/edit but it's a HUGE mess in there. Also thanks for dasraiser for the advice! http://forum.redlynx.com/forum/image...on/biggrin.gif
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by Blastergamer
You don't need the set value events, you can link the VDS to the Two input operator and the controller value directly and it will update itself.
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by JaminBen007
Quote:
Originally Posted by Blastergamer
You don't need the set value events, you can link the VDS to the Two input operator and the controller value directly and it will update itself.
Really?
It would not increase the value, right? It would just set from -3 to 3
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by Blastergamer
Really?
It would not increase the value, right? It would just set from -3 to 3
Really really http://forum.redlynx.com/forum/image...con_e_wink.gif
Try it and see http://forum.redlynx.com/forum/image...on/biggrin.gif
Re: Visual Flowchart Editor Tutorials {69} and counting...
Well, you mean the set value event, that adds value to the VDS or the cursor limit SVE?
Also, what operation in the TIO?
I don't get the point now what you mean. http://forum.redlynx.com/forum/image...icon/think.gif
Re: Visual Flowchart Editor Tutorials {69} and counting...
just wondering if you guys are still sharing all these tutorials....??