Re: Visual Flowchart Editor Tutorials {69} and counting...
Just a thought nannerdw:
If you choose the set value event's value from the ArcTan2 two input operator, I will only start at its current rotation, so, add maybe a label that says that you can choose your own start rotation.
Like in my "Assasins Revenge" skill game, the enemy first looks at a direction, but when you hit them, they'll look at your character.
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by Blastergamer
Just a thought nannerdw:
If you choose the set value event's value from the ArcTan2 two input operator, I will only start at its current rotation, so, add maybe a label that says that you can choose your own start rotation.
Like in my "Assasins Revenge" skill game, the enemy first looks at a direction, but when you hit them, they'll look at your character.
Do you interpolate to the initial value?
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by nannerdw
Nice one nannerdw that's exactly what I needed. Originally I wanted to use this method for a gun turret, but now I'm wondering if it could be used to make a homing missile if the object was made to move along the axis facing the player. Seems doable.
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by JaminBen007
Quote:
Originally Posted by nannerdw
Nice one nannerdw that's exactly what I needed. Originally I wanted to use this method for a gun turret, but now I'm wondering if it could be used to make a homing missile if the object was made to move along the axis facing the player. Seems doable.
i already made this maybe i should have shared my method but the idea never poped up in my mind
i'll check if mines shorter but its very similar(if you want i can make a pic of the coding i used for my turret(turret moved 1 axis, the bullet(energy can) 2 axis)
i also have a homing misile on my hd that i didn't use yet(doesn't work everywhere on the map)
depending on the type i made they have different mimitations
problem with my coding is that it depends on the global coords not sure if nanners method works everywhere on the map
nanner you tested in all 4 corners of the map?
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by sparkierjonesz
nanner you tested in all 4 corners of the map?
I just tested it, and it worked in all four corners of the map. The target and follower can be in separate quadrants, too.
You would really only need to test it on the east and west sides, though, since the z-axis is the only one that extends +- from the center.
Re: Visual Flowchart Editor Tutorials {69} and counting...
Hi guys, I made a flowchart for : how to pass checkpoints with a button, like "R", on your own tracks (partly private).
But, I need help : Can you say if my english is good ( I haven't the game in english) : http://image.noelshack.com/fichiers/...-flowchart.jpg
( I used google trad, if you have better words... reply, I will change the picture http://forum.redlynx.com/forum/image...icon/smile.gif )
Also I've made a video tutorial but in french : http://www.youtube.com/watch?v=zDH4guoZF4Q
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by Killlard
hi, your english is not that bad, it is understandable. if you want to correct this, set your console to english language and load the game, then you will have correct spelling and syntax.
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by nannerdw
Quote:
Originally Posted by Blastergamer
Just a thought nannerdw:
If you choose the set value event's value from the ArcTan2 two input operator, I will only start at its current rotation, so, add maybe a label that says that you can choose your own start rotation.
Like in my "Assasins Revenge" skill game, the enemy first looks at a direction, but when you hit them, it will look at your character.
Do you interpolate to the initial value?
By your tutorial, when an impulse turns the animation on, it starts from its current global rotation. But I used it different: Instead choosing the value from ArcTan2-Two input operator, I chose my own value like 90° or 270° etc depending on its rotation.
I sometimes interpolate my value to let it see more realistic.
Re: Visual Flowchart Editor Tutorials {69} and counting...
Re: Visual Flowchart Editor Tutorials {69} and counting...
@dasraiser:
Your Looping OPE gun bullet tutorial's filter's operation should be "greater". I used your tutorial for an enemy shooting the game character, but I've found out that the travel distance and time is 1 tick less, so changing to greater instead of greater equals corrects this. http://forum.redlynx.com/forum/image...icon/smile.gif