Re: Visual Flowchart Editor Tutorials {69} and counting...
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by JaminBen007
not anymore, took a few longer methods before i found this short one though
for shorter stuff it depends on the specific case
if you want you can even disable some of the delays and state events and change the path dynamicly
got to be carefull with disableing the delays though because it might not do what you expect
Re: Visual Flowchart Editor Tutorials {69} and counting...
I think we've missed a trick with the tutorials index difficulty column.
The difficulties are currently listed as:
beginner
beginner/intermediate
intermediate
intermediate/advanced
advanced
What say we match it to Trials Evo, so instead of the above we have:
Beginner
Easy
Medium
Hard
Extreme
Ninja (potentially)
All those in favour?
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by dasraiser
Quote:
Originally Posted by Blastergamer
not sure i understand volume=1-(distance*constant) , as the number could get very large for volume.
How it does is: Example: Max volume (TIO subtract, operand 1) 200%, distance (distance operator): 50m, distance multiplier (TIO multiply): 3,
so 200-(3*50)= 200-150=50%
You don't need the two input operator multiply if you want the hearing radius only by 200m.
Quote:
Originally Posted by JaminBen007
I think we've missed a trick with the tutorials index difficulty column.
The difficulties are currently listed as:
beginner
beginner/intermediate
intermediate
intermediate/advanced
advanced
What say we match it to Trials Evo, so instead of the above we have:
Beginner
Easy
Medium
Hard
Extreme
Ninja (potentially)
All those in favour?
Yes, good idea!
But I don't think we need extreme and ninja, especially ninja.
Re: Visual Flowchart Editor Tutorials {69} and counting...
Yeah maybe not ninja, I was only going to suggest that for "Project Spin". That still baffles me.
Extreme would simply replace "advanced" difficulty.
Re: Visual Flowchart Editor Tutorials {69} and counting...
New tutorial posted: Rotate object (double axis) to always face the camera
I spent a long time trying to figure out how to deal with the editor's funky object rotation, before I realized I could just give each axis its own object position event, one global and one local. (no annoying quaternions to deal with, yay http://forum.redlynx.com/forum/image...icon/smile.gif)
Re: Visual Flowchart Editor Tutorials {69} and counting...
Wow nice one nannerdw, this will be very useful. Can't wait to try it out in my track, thanks for putting the time in to do this.
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by nannerdw
cool, finally two axis
Re: Visual Flowchart Editor Tutorials {69} and counting...
Quote:
Originally Posted by nannerdw
NOW DO 3 AXISES!!!!
(By the way thanks for the Resume Sound Clip at Checkpoint Restart tutorial. I finally got around to actually building it)
Re: Visual Flowchart Editor Tutorials {69} and counting...
Here's an example of the 2-axis rotation in action:
http://www.youtube.com/watch?v=uUeR0BDULJo&hd=1
Quote:
Originally Posted by buttcheekofdeth
NOW DO 3 AXISES!!!!
Ok, have fun. http://forum.redlynx.com/forum/image...con_e_wink.gif