When you're making a level how would I go about making it so everytime you pass a certain object it counts as 1 point?
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When you're making a level how would I go about making it so everytime you pass a certain object it counts as 1 point?
In Track Settings you'll need to set your game up as a Skill Game, you'll then see a "Score" option appear. You set this to take the score from a Variable Data Source that you are adding a number to with a Set Value Event triggered each time you pass the object.
To add a score from every landmine, use a hit trigger (disable after hit [X]), which target 1 is the bike & rider, target 2 the landmine. Then select event/filter to the set value event, which increases X value to the variable.