Global Scoring Spreadsheet & Scoring Explained
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Hello again maths fans and spreadsheet fetishist weirdos, the calculations are complete on the global scoring sheet for Trials Fusion. I would like to thank GrantR again for working out all the tricky formulas and such. Good work man! I'd also like to thank NSP I VeNoMz for providing his mad skills for data collection on the Extreme tracks. Thank the magic sky fairy that he did or it could have been weeks before I'd have platted Inferno IV (those barrels are an honest to goodness, brass coated bastard and I hate them).
Here's the link to download the sheet (I know it doesn't look like a link because it's not a different colour like it's supposed to be, but trust me, it's a link and it works. Just click it man, I wouldn't lie to you): Download the Excel Spreadsheet Here
UPDATE: Link updated to include all the DLCs. I've used the What If version since people seem to like it. Thanks very much again to kn000t for supplying all the data for the DLC tracks! Saved me a heap of time calculating all the ultimates.
FAQ:
But how does scoring work though Defo? I want to understand it so I can beat my friends on Global, rub their faces in it, and start pulling all the *****es. Those guys at the top of the leader boards must be swimming in *****, and I wants me a piece of that action.
Good question incredibly sexist imaginary guy. Basically, you receive a score for each Trials track depending on how much you suck (or not). This is determined by two measures:
Fault Count
The fault factor on all tracks this time around is 0.5. What that means is that you will receive some points for runs with faults but as you can see, it drops away quickly. Past 6 faults, you basically only lose about 100 points per fault. Taking forever and getting a zero fault run will get you more points than a one fault Speedy Gonzales run.
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Track Time
The below table shows an example of points thresholds at each medal time on the first track in the game. These points thresholds are the same on every track, but the time requirements are different for each medal. Assuming a zero fault run, your score will be determined by how close you are to the thresholds you are between. For example, if you have the Platinum medal, your score will be between 322,500 and 360,000 depending on how close you are to the ultimate time. If you are under the ultimate time, your score will still increase but you're probably too good at the game and should just chill out or give me some lessons or something. The bottom score of 397,500 can only be achieved by cheating *****s who hack the game. Those people should be hunted down and destroyed.
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Your global score is just the sum total of all your track scores. I also should have probably mentioned that Skill Games and FMX tracks do not count towards your global score so no need to freak out about them. Hopefully that makes it all pretty clear. If you have any questions, post a comment or send me a PM.
UPDATE: A number of people have queried how many points you gain for improving your times on the different difficulties. I made this example to show the difference between an easy track and an extreme. On an extreme, you'll generally gain more total points but gain less for improving. This is due to the easy platinum time and the large gap to the ultimate time.
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