Track stuttering with little to no FPS drop?
I'm working on a level with a completely built from scratch 3D environment that is definitely putting the higher object limit through its paces. The problem i'm having is as i'm filling in the blank spaces with details i am noticing a sort of stuttering, but according the stats overlay i'm still getting 56-58 frames during that stuttering. Another key reason why i'm having such a problem is the track isn't a straight line and it turns and looks at basically the entire rest of the level.
It is really odd as it looks bad but i haven't noticed it affecting my riding. Also i've been constantly trying to optimize my track by removing unnecessary parts.
So my question is if anyone else is seeing a similar issue (visual performance issue but no big frame rate drop?). What i am trying to create is definitely ambitious compared to evo on the number of small detail objects you can see from a large distance.
UPDATE: Fixed the problem. It was caused by having 4 stadium lights in fairly close proximity all set on dynamic lighting. After changing them to static the FPS never drops below 60 and the weird stuttering no longer happens. The shadow they cast was cool but having a smooth performance is much more important. (it is odd that those were the only four non-natural light sources in the track and caused an issue)
-The visible light stat was consistently green by the way