Track Name: The Atom Smasher
Difficulty: Hard
Platform: PS4
Release Date: 15/09/2015
Notes: -
https://www.youtube.com/watch?v=p239QZHc5UQ
Track: The Atom Smasher, Video: Me, Rider: A2x4Evo.
Printable View
Track Name: The Atom Smasher
Difficulty: Hard
Platform: PS4
Release Date: 15/09/2015
Notes: -
https://www.youtube.com/watch?v=p239QZHc5UQ
Track: The Atom Smasher, Video: Me, Rider: A2x4Evo.
D2's Track Building Guidelines as per my reply in Nova Dark Storm's discussion topic regarding what makes a track awesome:
Driving Line:
Driving line should be first and foremost. Deco and fancy animations are for nothing if the line is not sound. Always sacrifice the latter in favour of the former no matter how attached one may be to a camera angle or custom object. Always put the rider first and never let them feel like they're not in control, to achieve this D2 tries to observe the following:
- Slowdown/frame drops are a nono.
- Significant screen tearing is a distracting nono.
- no camera angles that disorient the rider or obscure their view.
- No objects significantly obscuring the camera.
- Smooth out all obstacles and ensure no dodgey collision glitches.
- Ensure the randomness of any physics obstacle is as close to zero as possible, but the greater the randomness the greater the level of forgiveness. Nothing more annoying than a wonky physics obstacle that requires perfect timing.
- Thoroughly test all your obstacles both slow and at speed where applicable and ensure they work as intended.
- Ensure all obstacles connect/flow well and that the rider has ample time to transition between obstacles at varying speeds. eg. no sudden high speed setups into vertical inclines.
- Ensure the difficulty of all obstacles is consistent. No sneaky ninja obstacles in the midst of a medium track.
- Mix up obstacles. There's nothing more boring than doing the same obstacle over and over again.
- Design obstacles around the strengths/weakenesses of the intended bike(s). Eg. if the suspension doesn't handle that high drop or those tight tech obstacles that worked so well with the Phoenix don't work so well...change.
- Be generous and thoughtful with checkpoint placement.
- Most importantly, test, test and test again both individual obstacles and driving line as a whole.
- Get other people to test where possible. They'll catch things that have been overlooked and point out inconsistancies missed due to familiarity with the build.
- If one can't zero fault their own track, there's a big problem. One needs to build to their own riding skill and if attempting to do something above that, then regular feedback/testing is likely required from an experienced rider. Best just to build to one's skill level as improvement will come over time (I don't do ninjas for a reason).
Decoration:
- Tracks should resemble a believable environment even if it's fantasy based.
- Detail/disguise the entire environment not just foreground or background. Nothing worse than seeing a nice track that's clearly smack bang in the middle of the world map with no attempt to blend the two.
- Environment design should generally make sense eg. walkways, ladders etc should all go somewhere logical.
- Environment design should be consistent. eg. don't have a beautifully detailed section unaturally transition into a lifeless deco-less section.
- Incorporate the environment into the driving line as much as possible and try to use as few ramps for obstacles as possible.
- Customise everything to guarantee a unique look and try to use as few out of the packet editor pieces as possible.
- Incorporate 1 or several memorable moments or wow moments into the track.
- Environment options such as lighting, fogging etc need to be tailored to make your environment believable (and beautiful if possible).
- Avoid ugly contrast between horizon line and bg, transition should look natural not like a card board cut-out.
- When using terrain mods blend objects into the terrain. Nothing uglier than seeing an unnatural line between an object and the terrain it's been placed in. In fact use this principal when placing any objects down anywhere. If it looks unnatural or there are visible seams - disguise them or blend them somehow.
- Bring the track to life with effects/animations. They don't need to be massive showcases, but to make an environment believable stuff needs to happen both passively and in response to the rider's presence. There needs to be some response to the riders interactions with your track. It can be be as simple as a water splash as you ride over a puddle. Little things like this help bring things to life.
- Sounds effects and ambiance are part of bringing a track to life. Incorporate and test them with and without bg music to ensure it sounds right in both scenarios.
- As part of testing check that everything looks right from all possible angles. eg. how do things look when someone shoots high up from a ramp or when they roll back somewhere they shouldn't. Crash cams are a good way of enforcing what a player sees.
- Focus attention/detail where it's needed and draw the riders attention where it's wanted. Don't waste complexity on silly things way out in the background no-one will notice, it's generally easy to get away with less detail in the background and create the illusion that there is more by detailing the foreground and making it all blend.
I've probably missed something, So I'll keep adding to this post as I recall other tips.
NIce! You bought all versions yet except for the laggin PC port?
I hope you'll be building at least one for the 360 :P
Not that anyone cares, but I started my first Fusion track on PS4. Making a sequel/redux to an oldie to get warmed up. Noticed that complexity bar moves more quickly since the latest update :(
Great news D2 :)
One love D2, One love <3
https://www.youtube.com/watch?v=vdB-8eLEW8g
d2 when he gives you the nod hes building a track ....https://www.youtube.com/watch?v=Jyo0v-T4Ues
Seeing as noone reads the Evo forums anymore thought I'd mention here I'm dropping an Evo track some time this week. It will be a technical hard called Cryotherapy :) It was only meant to be a quickie, but thanks to kid m p c I ended up putting quite a bit of time into it.
This will be my last semi-serious Evo track before getting my PS4 Fusion track underway :)
What day are you gonna release your track? I'll put out an Evo track on that day. We should coordinate with a few other people and try to get 6-8 reliable track builders to release tracks on the same day, roughly the same time. This way TC can have a couple different decent tracks for people to grind on for 48/hrs to a week. Let me know.
Also, would any other builder be interested in throwing a track together for old time sake within the next week? Maybe pump a little bit of quality back into Evolutions TC since we all got ****ed on 360? I'm down to pump out a track if I can get a few other builders to put some things together and roll with me.
Love you guys.
D2, sweet! Look forward to it. :)
oOzi, swell idea! Who suggested that for you? :D In all seriousness, if a few of you sexy builders (creeping can't hurt!) could put a few belters out for old times sake, it would certainly help soothe our woeful current predicament/mistreatment. Through the 360, the Trials franchise blossomed from a Hardcore Indie hit, to a Trials Behemoth. Now we can't even do anything with the new game. Stinks a little. Go Next Gen or you're shafted?
So if any of you guys can support the 360 Evo community, even if just for the one build it would be most welcome. The OTHG would most certainly run any tracks we were made aware of. :D
ramchandra6 is still knocking good stuff out. We need more of you back, screw Next Gen. :p
OTHG? I don't know if we really need a nursing home full of old gamers that smell like diapers and cough syrup to get involved, but uhm, I guess if you guys are looking to run some tracks before your passing then I think we should aim towards a Friday/Saturday release?
I also think Kid should piece together a track by then.
So yeah.. Friday/Saturday sound good? Gives you 3-4 days to (A) Put a track together and/or (G) Polish it up a little.
Q R F T U Z.
Also, maybe you (Dahaka) could talk to Mopard and see if he could have one of those tracks ready and released on Friday/Saturday that he let us run a few nights ago?
I'm really tired this morning and have been rubbing my eyes a lot.
Last night it rained.
I think I'll drink some Pepsi.
.. On second thought, I'm going to yawn.
I just yawned.
Is it contagious?
Did anybody else just yawn?
I know you want to yawn...
I'll give you a second..
Did you do it yet?
.. Did you yawn?
So nobody ever yawned?
i think i did my boy woke me up at 7 am .and my face streched and i made a hahahahahahhaha sound . it was like this .https://www.youtube.com/watch?v=qaWwXow6ky4 can you confirm it was a yawn .as im not sure
You can de-rail my release thread any time you like morrillo. You couldn't be any worse than that Purple Oozi character right?
Oh and thought I'd this one to the mix...
http://4.bp.blogspot.com/_E3GGnqgYOK...9L4/s320/4.jpg
No need for a meme or anything...that image speaks for itself :D
lol
https://encrypted-tbn1.gstatic.com/i...Vm86bNs9qQipgg
https://encrypted-tbn2.gstatic.com/i...L64uds5HJPAG9V
https://encrypted-tbn0.gstatic.com/i...-BzPK6NdpJiUd_
https://encrypted-tbn1.gstatic.com/i...gnNXtJg5xXdrHh
Bagpuss gave a big yawn, and settled down to sleep
And of course when Bagpuss goes to sleep, all his friends go to sleep too
https://www.youtube.com/watch?v=t9beAp3TG2E
We need the mice..."we will fix it, fix it, fix it"
Not so long ago, there was a little girl, and her name was Emily and she had a shop.
There it is. It was rather an unusual shop because it didn't sell anything.
You see, everything in that shop window was a thing that somebody had once lost and Emily had found and brought home to Bagpuss.
Emily's cat Bagpuss.
The most important...the most beautiful...the most magical...saggy old cloth cat in the whole wide world.
emily is oliver postgates niece . true fact . mite hang out in this thread from now on .oh and postgate is a legend.his stuff and fingerbobs made me the man i am today . so bit shouts to the man .
You and I sing from the same hymn sheet kid!
Kids' programming today is mind numbing and trash... :(
https://www.youtube.com/watch?v=_sBCJ7KQ7I0
What with you, myself, the oOz and Morrillo, D2 may need a new place to lodge. :)
Teletubbies or The Clangers? No contest. :)
http://youtu.be/Ok6CoIwcJ-E
D2, if you are OK for now, this thread is quick becoming my favourite place to hang :) old buggers that we are, lol
Maybe once you release a track, we can start your thread again and archive this one?
[Item: OLD BUGGERS REMINISCE ABOUT HOW GOOD THINGS USED TO BE]
This thread is beginning to weird me out.
But Rude is right. I think its time for you to pack your sh.. and go Dahaka.
Hi chaps,, i need in on this thread, its oOzin love!
@rillo: lmao! "We will fix it" brilliant.
@D2: mind if i sit here?, have you got beer in the fridge?
http://youtu.be/hMdBh09zP8U
Is it any wonder we all have problems now?
http://youtu.be/LU8pByfrk2M
And as its D2s house, or was!
http://youtu.be/r3HkUKoGoc4
Feel free to hang around fellas. Grab a chair and help yourself to whatever is in the fridge. I'll be back in a couple of days when my track is ready for release. Had a few things come up so it wont be ready for today/tomorrow, but hopefully i'll be able to release it sometime my Sunday so you can make fun of all the screen tearing :)