Swollen FX ruin the game in Eyefinity/Surround [SOLVED]
Edit: see next post.
Sun glare, snow, smoke, dust, fog... all become thicker as the aspect ratio gets wider. This has a direct effect on visibility: a medium explosion on a 16:9 monitor may look like a firecracker on a 4:3 monitor, and drench the track in fog on 21:9 or multi-monitor displays. Here's how Fusion looks like at various spots, first in 16:10 widescreen then in 3x 16:10 Surround: https://imgur.com/a/mO9pF 1920x1200 http://i.imgur.com/Teo9oqyl.jpg 6060x1200 http://i.imgur.com/XIEkZ3ll.jpg 1920x1200 http://i.imgur.com/X2ds2Uxl.jpg 6060x1200 http://i.imgur.com/KvIRrbYl.jpg 1920x1200 http://i.imgur.com/blNsU5Hl.jpg 6060x1200 http://i.imgur.com/yOMdBabl.jpg 1920x1200 http://i.imgur.com/Usc3W7il.jpg 6060x1200 http://i.imgur.com/qt36X4ol.jpg Can you do something about it, i.e make sure these FX do not scale with the aspect ratio ? This was already a problem in Trials Evo, see here for details: http://www.wsgf.org/dr/trials-evolution-gold-edition/en