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Battleship Dev Log
So I've decided on a whim to make Battleship http://forum.redlynx.com/forum/image...con_asleep.gif'm bored of the idea already!)(j/k) So I'll be posting whatever I'm working on in here. Feel free to give ideas.. or take them. Really, as long as someone makes it and does a good job I'll be happy! http://forum.redlynx.com/forum/image...s/icon_lol.gif I'd like to do that color thing where RED means bad feature, BLUE is maybe and GREEN is for sure but for now it's all Maybe.
http://www.thestrongestthereis.com/w...rd-game-21.jpg
The beginning of the game will show a map room for placing the boats, then change to the world view to show them at a medium scale, 'cause aircraft carriers are really, really big. I'd really like to stick with Default + Pain Island tileset, although I know Desert has some really cool pieces..
There may not be any enemy boats, unless I use just one to show the impact of a shell. To show the enemy on a grid would take away the guessing. Another idea though is to have an empty grid and just a hit marker that changes to show the entire ship once it has been destroyed. This would be in addition to the targeting screen where you would put your pegs; that screen is for sure and I have a pretty good idea how it will look. I'd like to use Pain Island as a background so an enemy grid may not even fit. I think it'll look good enough to not require one.
At first I though that using the Emitter would be the easiest, but that thing only fires straight + gravity, which can make the shots unpredictable. So instead I may go with munition types - Shell, Rocket, Aircraft - & just OPE it to the boat that's firing.
Resources:
Official Instructions .PDF
Wikipedia Entry
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Re: Battleship Dev Log
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Re: Battleship Dev Log
Dude that is some cool looking ships http://forum.redlynx.com/forum/image...on_mrgreen.gif
Good luck jolan! I know I could make this game, so I have no doubt you can! Maybe it will get me back on Evo http://forum.redlynx.com/forum/image..._surprised.gif