You crash, signal a custom camera...how do you have say...4 cameras and alternate between them for the same crash event?
Thanks in advance.
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You crash, signal a custom camera...how do you have say...4 cameras and alternate between them for the same crash event?
Thanks in advance.
one of the ways is enable a interval trigger that triggers a camera event
u can make a interval ->camera->delay->camera->delay->camera->delay->camera->etc
make sure that the interval is bigger than all delays combined
Quote:
Originally Posted by sparkierjonesz
yep..i use this as a medal ending..for example, bronze/silver medal is set to the custom camera ending...Sparky has described how to do it above, then Gold and plat would have different endings again...its a good way to get used to using custom cameras..
I messed with that combination, but couldn't lock it in.
Biker fails...so your fail trigger or crash icon goes to what now?
And is there another way to code it, other than an impulse filter>camera>delay>camera...etc.
Isn't there some kind of true variation coding? Something where you run a crash icon>variable event?>through this you link 4 cameras and it alternates between.....for each crash.
Thanks for the replies though.
you need to connect the crash trigger with a state event that enables the impulse triggerQuote:
Originally Posted by Croatch
there are other ways but for me this was the easiest one to understand certainly if you went back into a track and kinda forgot what all coding did
do you mean you want a random camera or switch between random camera's?Quote:
Isn't there some kind of true variation coding?
Random cameras. So you crash, then it will show camera 1. You crash again, it now shows camera 2...then 3 and so on.
What icon do I use for variable events? I know there are some where you use True/False events...but I'm looking for one that just rotates the cameras.
Crash....camera 1...stays on 1
Crash again...camera 2....stays on 2.
Etc.
in that case i would use a switch filter
crash trigger -> switch filter and each case gets its own camera event
you can use a random datasource that would give a different camera depending on the time you crash
else you will need some set events to give the camera you want
http://img.tapatalk.com/d/13/10/21/e9y3u6e8.jpg
Like this...thanks. The comparison value link was failing to pierce my thick head previously. Link that to the variable data source...got it.
Is there a way to have it go to cam 1 the first time, then cam 2, then cam 3...so it's in order everytime?
instead of the random you could place a vds put a set event after the camera that sets the vds to the next number
so camera-set(2)
camera-set(3)
camera-set(4)
camera-set(1) to start over if you want to
the set events target the vds
Vds?
I'm familiar with the set event..where it's just a specific number....that would filter off the camera, then back to the vds?