Kinect for Xbox One suggestion
I thought about this the other night; maybe RedLynx could incorporate the Kinect sensor for track building. With the improved abilities of the new sensor, you could technically "grab" editor objects and rotate/ place them with your hands. Might be less cumbersome than with a controller if it was implemented well. Hell, they could go the extra mile and let you say "snap" to snap it to the DL. What do you guys think? Of course the standard controller would also be an option.
Re: Kinect for Xbox One suggestion
I say they forget the camera even exists. But I also hope they cancel out the whole multiplayer thing too. Of course I know this isn't what most people want. I just want a bug free single player experience with an even more amazing editor. Deliver that first then start to think about silly extras...
Re: Kinect for Xbox One suggestion
The only thing that would be cool that I can think of would be tracks that had flippers/doors/pistons that only operated when you said a certain word that the creator picked.
Re: Kinect for Xbox One suggestion
Quote:
Originally Posted by KaliniuS
I thought about this the other night; maybe RedLynx could incorporate the Kinect sensor for track building. With the improved abilities of the new sensor, you could technically "grab" editor objects and rotate/ place them with your hands. Might be less cumbersome than with a controller if it was implemented well. Hell, they could go the extra mile and let you say "snap" to snap it to the DL. What do you guys think? Of course the standard controller would also be an option.
it could work if done well, but i'm not sure it's worth RedLynx's time/resources to do so. Unless of course, MS gives them a big wad of money to do so and that will be a other matter.
Re: Kinect for Xbox One suggestion
I want Kinect/Eye recording like in Project Spark to do full body actions. Also recording your moves to make actions that can be used for custom skill games. I don't think Kinect/Eye would help anything in the editor except voice recognitions to go into editor menus, saving track, pasting object, turning on/off snap grid or instantly testing the track.