Dockside, The 0, 3, and 6's
Something I noticed today while playing,
I ended 4-5 tries on dockside on crash county and everytime I ended in .X33
I thought to myself yeah thats strange but thought nothing of it, But it kept happening over and over lol
I checked the leader boards on dockside, As it turns out 99% of riders have ended the track in:
.X16
.X33
.X50
.X66
.X83
.X00
Something I thought I'd share because It jumped out at me as interesting http://forum.redlynx.com/forum/image.../icon/razz.gif
Re: Dockside, The 0, 3, and 6's
myself and Mice were talking about it a few weeks ago. In custom tracks it happens when the final checkpoint is used as a trigger, because when sending an impulse, each tick = 0.016secs, so the track can only end as a multiple of .016 - I assume its the same with Dockside, could be wrong.
theyre asking for questions for the stream this week though, might be a good idea to ask katamari or someone http://forum.redlynx.com/forum/image...icon/smile.gif
I also pointed out to mouse, that as runs with the exact same time are ranked in order of time/date achieved, you could potentially beat someone by 0.015 on Dockside and other such tracks, and get ranked below them http://forum.redlynx.com/forum/image..._surprised.gif
Re: Dockside, The 0, 3, and 6's
Quote:
Originally Posted by WILLYUMZ
myself and Mice were talking about it a few weeks ago. In custom tracks it happens when the final checkpoint is used as a trigger, because when sending an impulse, each tick = 0.016secs, so the track can only end as a multiple of .016 - I assume its the same with Dockside, could be wrong.
I think it is only when an end event is used. I used the last checkpoint to activate the endings in my tracks multiple times and if i look at the leaderboards the times are still separated by .001. http://forum.redlynx.com/forum/image.../icon/wink.gif
Re: Dockside, The 0, 3, and 6's
Quote:
Originally Posted by stiggyhead
Quote:
Originally Posted by WILLYUMZ
myself and Mice were talking about it a few weeks ago. In custom tracks it happens when the final checkpoint is used as a trigger, because when sending an impulse, each tick = 0.016secs, so the track can only end as a multiple of .016 - I assume its the same with Dockside, could be wrong.
I think it is only when an end event is used. I used the last checkpoint to activate the endings in my tracks multiple times and if i look at the leaderboards the times are still separated by .001.
http://forum.redlynx.com/forum/image.../icon/wink.gif
Ive used an End Event before and never had it http://forum.redlynx.com/forum/image...icon/think.gif and would they use an end event in that situation instead of just simply using the finish line?
Its a weird one, maybe an End Event triggered by the finish line http://forum.redlynx.com/forum/image...s/icon_lol.gif I'll ask in the stream if no one else does, Im interested now.
Re: Dockside, The 0, 3, and 6's
I noticed the same thing happens on Valley of Despair.