Re: TeriXeri's Tracks List
Fine tuning some drive line obstacles, new (themed extreme) track should be out this week, and then afterwards I will work on some "easier" themes/shorter tracks. Still got some rough ideas in my head on a couple tracks (ranging from easier to extreme), or a simple skillgame, maybe a supercross as well.
Re: TeriXeri's Tracks : Red Sand Gold Mine - NEW
New track is out:
Red Sands Gold Mine
Put the terrain editor to the test and did some things I didn't know were possible before, maxed out complexity so kept physics/OPE to a minimum as its mostly about the scenery.
Re: TeriXeri's Tracks : Red Sand Gold Mine - NEW
Will be having a go at the track right now http://forum.redlynx.com/forum/image.../icon/razz.gif
Edit: Just finished playing it. AWESOME track, man. Loved the theme and the driving line. Thanks for making this http://forum.redlynx.com/forum/image...on/biggrin.gif
Re: TeriXeri's Tracks : Red Sand Gold Mine - NEW
Just played it and it looks pretty awesome. Too bad I have some lag on the track http://forum.redlynx.com/forum/image...s/icon/sad.gif hope I can fix it with some settings. Only thing I could say about it atm is that some obstacle felt more hard than extreme, but that is not really a problem(or maybe I'm getting too good on extremes http://forum.redlynx.com/forum/image...on/biggrin.gif ) Oh and there was one cp I noticed that the bike spawned a bit in the board instead of on so you have a bit of grip loss when immediatly drive on reset. Best to use a custom respawn when that happens. Other then that, great track
Re: TeriXeri's Tracks : Red Sand Gold Mine - NEW
Thanks for the feedback.
I put extreme because it has some obstacles seen in out of the pit/truth is out there, on the easier side of things, and it's better to have an easier extreme then an extreme hard as said in the tutorials.
Did a lot of last minute tweaking to fix lights and add some style to the ending so might have missed the checkpoint respawn, I put a load of checkpoints to make it accessible, I think I use the max number at some point I couldn't add more.
Only thing I don't like so much is the downhill wooden tower thing, but I had double rail wheel hook there at first and that felt a bit too ninja and didn't fit the theme too well.
Re: TeriXeri's Tracks : Red Sand Gold Mine - NEW
I played thru this once, nice track! Good, solid theme with lots of details. Driveline seemed fine, will come back to it tomorrow and play it some more.
The dirt texture color made it look a bit like I was in Durotar in World of warcraft.. http://forum.redlynx.com/forum/image...on/biggrin.gif
Quote:
Originally Posted by basslineux001
Only thing I could say about it atm is that some obstacle felt more hard than extreme, but that is not really a problem
Yeah I felt that too. There were obstacles I think is considered extreme too tho, so I feel the track difficulty is set as it should.
Re: TeriXeri's Tracks : Red Sand Gold Mine - NEW
This is a good one, I'd like o see more of this kind of tracks. http://forum.redlynx.com/forum/image.../icon/clap.gif
Bitwise frustrating when it comes to rushing the track. More specifically, the obstacle next to the third last checkpoint was a pain in the ***. Although very rewarding with a clean pass.
I sharpened the time down to 1:12..842.
Re: TeriXeri's Tracks : Red Sand Gold Mine - NEW
Atm nothing big in the works (bit occupied with other games as well). Got a few ideas in progress but nothing I put many hours in yet.
Open for suggestions on themes/locations.
Difficulty can go from beginner to medium (maybe hard) , no new extreme at the moment as TC is filled with many great extremes recently.
Re: TeriXeri's Tracks : Red Sand Gold Mine - NEW
Currently working on an easier track. Should be done before the end of the month.
Re: TeriXeri's Tracks : Red Sand Gold Mine - NEW
Quote:
Originally Posted by TeriXeri
Currently working on an easier track. Should be done before the end of the month.
Nice, we need some good tracks on TC again http://forum.redlynx.com/forum/image...icon/dance.gif Did you already got trials to work properly? Or is logging in still not working for you?