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Gravity Pull..
Hey guys.
Im building a track and thinking of making upside down bits so that your rider is literally upside down... http://forum.redlynx.com/forum/image...s/icon_lol.gif
Is there other ways to do this other then putting area effector's points to the ramp you want the rider to go on? Because i wanted a loop where you rider around the outside and with area effector's that can be a right pain in the ...
Thanks Hazard.
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Re: Gravity Pull..
I havent played around with it much, but aren't there directional forces under common?
Place two of of them, one each direction you want. Set to gravity I think? or global? Place two state events for each one (1 on, 1 off) use a trigger to state on the one you want, then state off teh other. Vice versa for the other way.
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Re: Gravity Pull..
i will try this man thanks! not even used them directional force's yet -.-
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Re: Gravity Pull..
If it's a loop then just put the Area Effector in the middle, Fade set to 0% and target the tires.