Yeah simple question, why are there no Xbox track in the trackcentral?
Would be great to have this amount and creativity added to the PC version. Or maybe an indirekt way to import them.
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Yeah simple question, why are there no Xbox track in the trackcentral?
Would be great to have this amount and creativity added to the PC version. Or maybe an indirekt way to import them.
Cross-platform compatibility would probably be hell to implement. I know it seems simple since it's basically the same game but there's probably a lot of changes that went into getting the PC version to work.
Heck, maybe it is possible, I'm not super smart about this kind of stuff. However, I still think it's very unlikely.
the cross between PC to Xbox at the moment would be unlikely due to the objects the PC version has that the xbox version doesn't have
And Xbox uses Microsoft servers, and PC uses Ubisoft servers.
Ok the trackcentral on xbox runs on microsoft servers and our trackcentral on ubisoft servers. Simply sync the servers once, so that we have the whole quality that is allready in the maps that were created by Xbox players.
I just saw so many awsome maps in the trials videos by HAT-Films on youtube.
If the PC has additional parts/objects it shouldnt be a problem, or does redlynx numberd/indexed them different ^^ ?
Sorry it will never happen
Yes, that would be so awesome. Isn't that possible, or to get the Tracks on another way?Quote:
Originally Posted by kleineMax
Yeah, all you'd have to do is convince Microsoft to share their servers with Ubisoft and vice versa. Good luck with that http://forum.redlynx.com/forum/image...s/icon_lol.gifQuote:
Originally Posted by Morgan169
Yep, I'll just get on the phone with Microsoft and Ubisoft and have it done by Monday.Quote:
Originally Posted by FlipTaco
OK but here stands question: Who owns the material on the servers?
1. The material, here the tracks, were made by the community, so the players.
2. The tracks were made with a Programm developed by Redlynx
3. Microsoft owns the server, not more
A direct connection between Ubi and Microsoft servers? Will never happen! But why should Redlynx not just simply download all the tracks, save them on an HDD(or something) and then upload them to the Ubisoft servers?