Re: How do you rate tracks?
1* - Shouldnt be uploaded as its awful.
2* - Something showed considerable effort but it was still awful.
3* - It was generally average but did function.
4* - Its good, but either something was wrong or it wasnt really my preferred style.
5* - Everything was well done and I really liked it.
Re: How do you rate tracks?
5 if i really enjoy it and intend to play it a fair few times.
4 if it's clearly a good track but not my cup of tea.
i don't really mark things 3 or 2. it's either 1,4 or 5.
so i give tracks 1 if they are golf/baseball mini games which involve the bike, or if they are tracks i just don't like for any reason at all. sparse background (ie no effort), poor flow, boring, slowdown, etc etc.
Re: How do you rate tracks?
Quote:
Originally Posted by Barrybarfly
1* - Shouldnt be uploaded as its awful.
2* - Something showed considerable effort but it was still awful.
3* - It was generally average but did function.
4* - Its good, but either something was wrong or it wasnt really my preferred style.
5* - Everything was well done and I really liked it.
Pretty much spot on the same for me too
I will add that only 4 star tracks upwards (with a few 3 star exceptions) are tracks i keep to play again, untill storage is a problem that is lol
Re: How do you rate tracks?
Re: How do you rate tracks?
Re: How do you rate tracks?
Im a fussy bastard ill never give a track 5* if it has screen tear. Im not too fussed about scenery though. Generally i take the view that if the track made me want to play it again...and some effort has gone into the track as a whole...ill give it a 5* unless it has lag or screen tear in which case its a 4*.
Anything with floating staircases or **** like that gets a 1* rating. Some people think my view on screen tearing is harsh and i can understand why....but its not in the career tracks and they have some extremely complex builds..so imo there is no need for it to be in tracks we build either. I also understand many builders have a vision and leave screen tear in the track as a concious decision which i respect...so im not bashing them just talking about my personal rating habits http://forum.redlynx.com/forum/image...icon/smile.gif
Re: How do you rate tracks?
Quote:
Originally Posted by emcee
Im a fussy bastard ill never give a track 5* if it has screen tear. Im not too fussed about scenery though. Generally i take the view that if the track made me want to play it again...and some effort has gone into the track as a whole...ill give it a 5* unless it has lag or screen tear in which case its a 4*.
Anything with floating staircases or **** like that gets a 1* rating. Some people think my view on screen tearing is harsh and i can understand why....but its not in the career tracks and they have some extremely complex builds..so imo there is no need for it to be in tracks we build either. I also understand many builders have a vision and leave screen tear in the track as a concious decision which i respect...so im not bashing them just talking about my personal rating habits
http://forum.redlynx.com/forum/image...icon/smile.gif
I 100% agree with your view on screen tear or lag. If your track has these issues, it IS NOT READY for release. I have seen some unbelievably detailed and busy tracks that run smoothly, there is no excuse to have it in your track.
For some reason I am really polarized when I rate them, I give out more 1's and 5's than anything. I either love it or hate it.
Re: How do you rate tracks?
I had a section of slowdown for about 1sec on my latest track but just could not figure out how to get rid of it and would have lost too much detail if I had simply removed objects until it went. So I had to put it out with the small slowdown issue. But I hate it as well. I can deal with a small amout once in a track, but anymore than that and its just horrible.
Re: How do you rate tracks?
0* - The driving line is just a big load of toss and goes all over the place ... trying to remeber where 25 turns are is a random mess, anyone can do that.
1* - If i can finish the track but have had the desirable thought of punching the creator in the face repetitively, i.e the track is playable(just) but not fun, they obviously uploaded it just to get one of the achivements(does not apply for extreme or ninja difficulty)
2* - The track is playable, but there is an over emphasis on effects and not on the actual driving experience, also if the creator hasnt even bothered to put a reasonable time in themselves, then why i should i waste my time too.
3* - The track is fun to play, but the user has not taken the time to "finish" the track off (if youve spent half a day creating a track, y not spend another hour or two placing supports and adding scenery?)
4* - The track is fun to play, it looks good, the creator has set a time that i have got the urge to beat.
5* - Has all the 4* requirements, but also gives you the "Wow" factor whilst playing. Also if im going to advise my friends to give it a go, its gotta be special! http://forum.redlynx.com/forum/image...icon/smile.gif