I didnt really notice any lag tbh. Any that was there was very small and didnt bother meat all. But I did find the alternate route and found it had a much nicer flow to it for me. 5* and a keeper imo. Nicely done!
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I didnt really notice any lag tbh. Any that was there was very small and didnt bother meat all. But I did find the alternate route and found it had a much nicer flow to it for me. 5* and a keeper imo. Nicely done!
Thanks for the complement! Yeah I intentionally made the secret path have better flow with a fun quick path to platinum if you can catch it and if you didn't you had to deal with the "main" track below. I didn't really make anything hard, but I do see some areas where riders are making parts out harder than they need to be http://forum.redlynx.com/forum/image...on/whistle.gif . There's plenty of options to either get through fast or take you time and slowly navigate...I tried to leave the door open for different styles with both bikes. Thanks again for the plays and feedback!Quote:
Originally Posted by Barrybarfly
Well it looks like I'm not going to make it into the 48hr list even though mine has 422 DL and 37 ratings with a 4 star average and I see tracks in the 48hr list with only 300 DL and 5 ratings total...make sense, no, but it's whatever http://forum.redlynx.com/forum/image...n/confused.gif .
Does anyone have any advice on what my tracks are lacking? Like too much focus on decorating and not a fun ride? Or is it just not enough theme or crappy look? Or is the flow hard to tell and people just didn't like it enough to try and improve their run? I test so much I know how to hit everything, but people playing the first run don't. Maybe I should try and make things clearer how to run it? I really want to know so I can keep things in mind people DON'T like and head in a different direction with whatever is lacking so I don't keep making the same mistakes. Hell, give me negative feedback so I can use it as an advantage http://forum.redlynx.com/forum/image...s/icon_lol.gif .
The ratings are down to decimal points. So you may have 4.30 and someone else may have 4.35 and so they made the feed.
As for why not a better rating? I would probably say that the "standard" route is a bit too bumpy and hard to find the flow on for a lot of people tbh. If you hit everything right then its ok, but its pretty hard to hit that flow. If this route flowed as smoothly as the top route then more people would have an easier, smoother route to enjoy while the top route would simply be faster, not smoother.
I think this would help as medium tracks are what some people play simply due to skill level. Sure, some of us like to play them to "speedrun" but we'll take the top route. Everyone playing it due to skill level will be stuck on the bottom route struggling to find a flow that only a good rider can hit.
But thats just my opinion, it may not be accurate! Sometimes it just seems a little random as to wether or not a track gets a high 4* or a low 4* rating. Your track is way better than some of the crap ib the 48hr feed so I wouldnt worry about it too much. 4* is still a good rating so you are very close to the 48hr feed.
Keep plugging away mate you will find the right balance between scenery and flow. I just try to make tracks that are fun for me to ride...and if others like them its all good...if not theres always the next one. Youre on the right track...keep buildin!
Thanks for that Barrybarfly and emcee, it really didn't occur to me that I was basically punishing the audience I was trying to reach if they didn't hit the flow just right...I think I may have done that in Dusk ReCut also...so that's something I need to re-evaluate, how to have a good line but not out right punish weaker players http://forum.redlynx.com/forum/image...icon/think.gif good stuff man!
Thats cool mate...i reckon there is one part in the track which has a tricky obstacle...its the bit after you can take the shortcut....if you miss the high route you have a drop then the next obstacle is tricky to get over. Not majorly so..but it kept catching me out so i restarted to hit the top route instead as its easier http://forum.redlynx.com/forum/image...icon/smile.gif
It didnt put me off but maybe some TC players want to ace a medium.on first attempt and blame the track if they cant....thus losing you some votes to keep your track alive.
I don't know if anyone still visits this forum but I figured I would wipe the dust off this thread and update for the track I just released. I started working on this one well over a year ago before my son was born and have slowly been building on it when time allowed. I had the theme and the ramps across the lake done for god knows how long and I didn't touch it again for probably six months :p Then as he slept at night I started building up everything else until *bam* it's finally finished...which is a good thing since the complexity meter has been screaming at me for some time now ;) . But I think it turned out pretty well! Wasteland apocalyptic theme with custom death scene and ending. It's a fast run with some decent time savers and a whole lotta flowing jumps and a fair platinum, I think at least. This will probably be my last EVO track but I will be releasing some on Fusion in the near furture, laterz enjoy!
Edit: tried to change the thread title but the Ubiforum consumption doesn't want me to...oh well such is life...
Track Name: Desolate Wasteland
Type: Trials
Difficulty: Medium
Tags: High-speed, Themed, Scenic
Medal Times:
Platinum = 0 Faults :1:02.800 Time
Gold = 1 Faults 1:14 Time
Silver = 3 Faults 1:34 Time
Description: Survival is your only thought in the Wasteland...Too bad the locals don't seem too friendly!