Thank you for the info Katamari. It helps.
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Thank you for the info Katamari. It helps.
I think success has no rules, but you can learn a lot from failure.
I am agree with the success has no rules, but you can learn a lot from failure...>!
http://forum.redlynx.com/forum/image...icon/dance.gif http://forum.redlynx.com/forum/image...icon/dance.gif http://forum.redlynx.com/forum/image.../icon/clap.gif http://forum.redlynx.com/forum/image.../icon/clap.gif http://forum.redlynx.com/forum/image.../icon/clap.gif http://forum.redlynx.com/forum/image...icon/dance.gif http://forum.redlynx.com/forum/image...icon/dance.gif http://forum.redlynx.com/forum/image...icon/dance.gif
Well, this has been long, but it would be nice if RedLynx can make those strings shorter:
A/B/X/Y/LB/RB/LT/RT/start/back button: %a%, %b%, %x%, %y%, %lb%, %rb%, %lt%, %rt%, %start%, %back%
left stick click/right stick click: %ls_click%, %rs_click%
left stick/right stick: %ls%, %rs%
left stick both/right stick both: %ls_both%, %rs_both%
left stick left|right/right stick left|right: %ls_l%, %ls_r%, %rs_l%, %rs_r%
d-pad up: %dpad_u%
linebreak: %line%
thanks http://forum.redlynx.com/forum/image...icon/smile.gif
Blastergamer
@blaster
completely agree m8, %linebreak% and all others take so much valuable character space.
one thing i just noticed, why are there options for start/back buttons!!! as they cannot be used.
yes, it makes no sense with the start or back buttons, especially start.Quote:
Originally Posted by dasraiser
It would be also great if RedLynx lets us to edit our track descriptions and instructions that we've already uploaded, because we sometimes forgot to add a button feature and then many of the players would not finish it just because they didn't know.