Originally Posted by sipe
Object overall complexity is based on memory footprint, not on "rendering compelxity". Object with simple structure like average metal barrel is going to have less overall than complex objects which contains multiple parts.
We didn't want to limit users with by area compelxity like in Trials HD. If you spam objects like hell, you can create laggy tracks but you might get poor ratings for your track. Track central submit does have "filtering" for tracks which has really bad frame rate.
Gigatrack takes about 6-7 minutes to complete and around 5km long if I remember correctly. 30 minutes is time cap for track length like in HD so you can create really long tracks if you wish, but you just need to be aware that too long checkpoint gaps could irritate some players who needs them.