what do you mean?
you can already watch the replays, if not broken
and if you want replays while the game is still running , that is possible too
with the help of vectors
Printable View
what do you mean?
you can already watch the replays, if not broken
and if you want replays while the game is still running , that is possible too
with the help of vectors
play the track then view the replay with all the events visible so you can fly around and see/slowmo/pause what's going on, would really help identify any bugsQuote:
Originally Posted by sparkierjonesz
with some creativity you already canQuote:
Originally Posted by dasraiser
you can place some custom cams that are triggered by a button press then just test with editor icons on
it isn't perfect and slowmo/pause isn't available but gets pretty close
yeah true, i did that on most my doodles, you can still left click one of my tracks and it goes to an outside static view as i forgot to remove the code http://forum.redlynx.com/forum/image...on_redface.gifQuote:
Originally Posted by sparkierjonesz
other things i do is send single impulse to OnPress/OnHit/etc items to simulate them inside the editor.
Has anyone else run in to problems and solutions about the jointed objects starting to flicker when they move too fast?
I'm making a realistic indoor karting track at the moment and the front wheels start to flicker after a certain speed(around 25). Its crazy that it doesn't happen if I move the camera a bit further of those wheels.
the object is being clipped, basically the game is saying its off screen. not sure how you can get around this, maybe add a glue pivot to the objects and move it so its are well inside the field of view, it may help, that is if it's at all possible, depending on glue groups and rotational centers.Quote:
Originally Posted by Agatio
other things that may help, change the camera position or FOV.
At the end of the Vector tutorial it says the next tutorial is "More DLC tools". Has this been released anywhere and not linked here or has it not been made yet?