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1000 heroz - Feedback and suggestions
Anba suggested a new thread so here it is.
Any feedback or ideas that you might have to make the game post them here.
My first suggestion is to reduce the number of angles that you can bounce off the pods. Say 5 angles depending where you hit the pod.
This in my opinion would bring a little consistency and predicability to the object and would make it more acceptable as a good object to have in a track.
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Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by EuphoricFusion
My first suggestion is to reduce the number of angles that you can bounce off the pods. Say 5 angles depending where you hit the pod.
EF...I totally get what your saying on that...and on a few levels I think I would probably agree totally. It WOULD improve consistency of the runs for sure...so maybe there is a use for that. As a whole though, I gotta be honest, I'm not completely there yet. The reason...is because it would take too much away from the skill aspect of jumping at just the right time and just the right height to land perfectly on that bubble.
So let me give you something to critique of mine: I love the big flips that you get from the carts when they land just right...but getting that flip is so inconsistent that it takes a lot away from playing the rest of the time. So I suggest they make it so that you're ATTACHED to the cart unless you're holding the jump button. Moving the arrows walks you forward or backward on the cart (thereby adjusting the angle), and double tapping jump....will jump. It will take a ton perfect skill moves to get that perfect toss...but it should be far more repeatable.
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Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by RookyJ
Quote:
Originally Posted by EuphoricFusion
My first suggestion is to reduce the number of angles that you can bounce off the pods. Say 5 angles depending where you hit the pod.
EF...I totally get what your saying on that...and on a few levels I think I would probably agree totally. It WOULD improve consistency of the runs for sure...so maybe there is a use for that. As a whole though, I gotta be honest, I'm not completely there yet. The reason...is because it would take too much away from the skill aspect of jumping at just the right time and just the right height to land perfectly on that bubble.
So let me give you something to critique of mine: I love the big flips that you get from the carts when they land just right...but getting that flip is so inconsistent that it takes a lot away from playing the rest of the time. So I suggest they make it so that you're ATTACHED to the cart unless you're holding the jump button. Moving the arrows walks you forward or backward on the cart (thereby adjusting the angle), and double tapping jump....will jump. It will take a ton perfect skill moves to get that perfect toss...but it should be far more repeatable.
That's a great suggestion rook... I was gonna say they should have you stick to the cart wherever you land and have the arrows control the pitch when your on it. I think either way would add a lot more consistency. By no means do I hate the cart though, just nitpicking http://forum.redlynx.com/forum/image...on_e_smile.gif I also agree with not changing the bubble. It is an extremely consistent obstacle and 90% of the time I know exactly where I need to hit it, just have to make the perfect jump to do it.
Now with the subject of this thread in mind the only thing I'd like to suggest is a completely uphill and another completely downhill level. That would be nuts!
I would also love to hear from some of the devs on what kind of issues they ran into making the game. I always love a good back story. Maybe also a way to see the best times they have gotten when testing levels, just a thought.
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Re: 1000 heroz - Feedback and suggestions
Probably one of the most aggravating things in the game for me....is when I'm on a really killer run down say a hill at the end of a level, and the character basically trips up over his/her own feet...slowing them down. So many times it only seems to do it when I'm going the absolute fastest. You wanna see what it looks like when someone blows a gasket?? http://forum.redlynx.com/forum/image.../icon_evil.gif
I guess they could make it so you just stick to it (the cart).....no holding the jump button. You could either run off the end, or jump off it...and where you are on it will determine the weight distribution. They don't have to do this for EVERY level either, b/c I'm sure some levels are built so that just staying on the cart is part of the success.
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Re: 1000 heroz - Feedback and suggestions
Ok... where do I begin? http://forum.redlynx.com/forum/image...on_e_smile.gif Cart consistency is a free for all. Who knows what's going to happen when you're on the cart? I still get "stuck" in the handle of the cart from time to time. That's really irritating.
Maybe make it a flintstone mobile with a roof? Not really sure how that would be implemented since getting on it would be difficult...
I do like the idea of being attached to the cart unless you press the jump button. The only problem I see is that it doesn't solve the fundamental problem of lucky cart flips. The cart mechanic is just broken. And I really don't see a way to make it better. I absolutely abhor doing any level with a cart for just that reason. It saps the fun right out of the level. There is no skill to the cart, only luck. And that defeats the purpose of the game in my eyes.
Cannons: perhaps starting it on an incline and making the switch to fire it larger? more noticeable? obvious? I still don't get cannons.
Wheel: Out of the three new objects, I like the wheel the best. Though, I still get hung up in the wheel from time to time. I can jump into the wheel and with an incline away from me and I can't get traction. However, like in day 92, sometimes I'll be in the wheel on the decent on the bottom half of the wheel and still manage to run up a slat until it's almost vertical. Huh? That just doesn't make sense in 1000 Heroz physics.
If there was a way, I would gladly volunteer to play test any changes to bring objects back into the skill range instead of luck and praying.
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Re: 1000 heroz - Feedback and suggestions
Concerning the cannons: It would be great and a new strategic element to have more controls over them. Does anyone know the iOS game"Land-a-panda"? See http://www.youtube.com/watch?v=o1EJhsKCgNU.
I like the idea of being able to decide when to fire the cannon by tapping. What would be even greater is to have control of the length/power of the shot also. And the icing of the cake would be to change the angle of the cannon by tapping left and right. That would lead to a new range of possibilities. But I guess it would also not work with the current outfit of many levels? Oh well, at least controlling the timing of the shots would be a neat, more skill-based and less random feature.
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Re: 1000 heroz - Feedback and suggestions
How about a "lock" function for the forward arrow?? I'm going to get carpel tunnel from holding it down so hard, for so long. We could also use a restarts counter somewhere on each daily race. Right now I'm just keeping track by looking at my stats when I start. Would be a nice feature though.
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Re: 1000 heroz - Feedback and suggestions
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1000 heroz - Feedback and suggestions
Quote:
Originally Posted by arseiam
REPLAYS!!!!!!!
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Re: 1000 heroz - Feedback and suggestions
Here's another idea: What about a new game mode? Once a week, you only get to have a certain number of runs for achieving your time - maybe 10 tries? Obviously, this would work best with simpler tracks without a lot of gaping holes. Though it would actually be kind of fun if only few people actually make it to the finish http://forum.redlynx.com/forum/image..._e_biggrin.gif
I was thinking that this new kind of "challenge mode" would actually be pretty easy to implement for the RedLynx guys if they make this available for the older tracks that we have already gotten through. No need for creating new ones for this. Also, this mode could have its own leaderboards and thus be more accessible to everyone and also new folks - no one is late to the party, plus everyone could try the tracks at their own pace without feeling somewhat overwhelmed. It would be a diffent sort of competition, where everyone could be at the top with a little bit of luck.
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Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by Octofier
Here's another idea: What about a new game mode? Once a week, you only get to have a certain number of runs for achieving your time - maybe 10 tries? Obviously, this would work best with simpler tracks without a lot of gaping holes. Though it would actually be kind of fun if only few people actually make it to the finish
http://forum.redlynx.com/forum/image..._e_biggrin.gif
I was thinking that this new kind of "challenge mode" would actually be pretty easy to implement for the RedLynx guys if they make this available for the older tracks that we have already gotten through. No need for creating new ones for this. Also, this mode could have its own leaderboards and thus be more accessible to everyone and also new folks - no one is late to the party, plus everyone could try the tracks at their own pace without feeling somewhat overwhelmed. It would be a diffent sort of competition, where everyone could be at the top with a little bit of luck.
I LOVE THIS IDEA!! 10 runs would be great....10 restarts might be a bit harsh.
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Re: 1000 heroz - Feedback and suggestions
Well, here's the thing: If I wouldn't be satisfied with my run, I'd be a sneaky bastard and restart before crossing the finish line http://forum.redlynx.com/forum/image...on_mrgreen.gif
I guess that makes limiting the number of restarts the only viable option?!
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Re: 1000 heroz - Feedback and suggestions
If I was making the call...I would still say runs is the way to go. Absolutely you can restart before you cross the line. Maybe instead of 10.....you get 2, or 3. There's just too many times where the game craps on your run without you seemingly doing anything wrong. The landing it gives you, or when you run down a hill and it seems to trip over its own feet, little things like that.
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Re: 1000 heroz - Feedback and suggestions
We also need a counter for the daily restarts. Obviously using a little math you can figure it out...but it would be a nice if there was a little bubble in a corner somewhere with it.
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Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by RookyJ
We also need a counter for the daily restarts. Obviously using a little math you can figure it out...but it would be a nice if there was a little bubble in a corner somewhere with it.
I was just about t post the same suggestion. I want it not because I'm keen to know how many restarts I have moreso I am keen to set play limits and know when to stop.
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Re: 1000 heroz - Feedback and suggestions
As far as I remember, someone already mentioned it: It'd be really convenient to be able to see your individual ranking at the level selection screen without first having to load up the level and then look at the results. Or even better: Include a new section in the stats page where all of your past rankings can be scrolled through easily, at least the global ones.
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Re: 1000 heroz - Feedback and suggestions
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Originally Posted by Octofier
As far as I remember, someone already mentioned it: It'd be really convenient to be able to see your individual ranking at the level selection screen without first having to load up the level and then look at the results. Or even better: Include a new section in the stats page where all of your past rankings can be scrolled through easily, at least the global ones.
I'd be happy with something that shows the number of 1st, 2nd, 3rd places you have gotten.
However, showing your rank on the level select screen would be awesome.
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Re: 1000 heroz - Feedback and suggestions
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Originally Posted by Nytmair
I'd be happy with something that shows the number of 1st, 2nd, 3rd places you have gotten.
I think this is a fantastic idea. Once we're like 600 races in...people are going to want to know those kinds of things. It should be worked into the leaderboards even. Right now you have a Gold leaderboard, a Points leaderboard, there should DEFINITELY be a Medals leaderboard. Someone could easily have the most 1st place medals and not be the points leader. That would take the pressure off from having to play every single day or risk losing your position.
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Re: 1000 heroz - Feedback and suggestions
One big request: password protected leagues.
I have no idea who half of the people are in the TRIALS league, and I don't like it :-/
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Re: 1000 heroz - Feedback and suggestions
It only makes sense that you should have to be accepted or asked to be in a league rather than just take it upon yourself to jump into one. Especially since I'm in the one I want to be in already. http://forum.redlynx.com/forum/image..._e_biggrin.gif
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Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by RookyJ
Quote:
Originally Posted by Octofier
Here's another idea: What about a new game mode? Once a week, you only get to have a certain number of runs for achieving your time - maybe 10 tries? Obviously, this would work best with simpler tracks without a lot of gaping holes. Though it would actually be kind of fun if only few people actually make it to the finish
http://forum.redlynx.com/forum/image..._e_biggrin.gif
I was thinking that this new kind of "challenge mode" would actually be pretty easy to implement for the RedLynx guys if they make this available for the older tracks that we have already gotten through. No need for creating new ones for this. Also, this mode could have its own leaderboards and thus be more accessible to everyone and also new folks - no one is late to the party, plus everyone could try the tracks at their own pace without feeling somewhat overwhelmed. It would be a diffent sort of competition, where everyone could be at the top with a little bit of luck.
I LOVE THIS IDEA!! 10
runs would be great....10 restarts might be a bit harsh.
I really like the MotoHeroz 'One Shot' approach where you can practice as much as you want but you only get one try at an actual score. The nice thing is that you can't see the other scores until you have posted your own... so it can be a real mystery as to whether you have found the most efficient path.
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Re: 1000 heroz - Feedback and suggestions
For all the devs out there I would love it if you moved the restart button on iPad away from the friggin jump button!!!! http://forum.redlynx.com/forum/image..._surprised.gif
Can't tell you how many times I accidentally hit that thing
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Re: 1000 heroz - Feedback and suggestions
This is most of the conversation that is a carry over from another thread. I thought it was worth dropping in here in case anyone wanted to discuss it further.
Quote:
Originally Posted by RookyJ
Quote:
Originally Posted by Nytmair
Quote:
Originally Posted by RookyJ
they could still give basic points to everyone else that plays the levels, even if they are starting 135 days in. They won't get those bonus points though, even if they beat the leaders time....but it gets them in the game.
They should use a 50% to 75% on points though. *edit* Does that make any sense at all?? You know what I'm saying right??
I agree that it should be a percentage. Those who do not play the game on the correct date should not be awarded as much as the dedicated players.
Quote:
Originally Posted by RookyJ
I noticed you've been moving up the ranks, but now that make YOU my direct completion...therefor that means I must crush YOUR times if I can. It's not like you wouldn't love to dethrone me dood.
Of course I would like to be 1st in the world, but I just don't see that happening with the massive points gap between us, especially since you beat me 90% of the time. I'll be happy with 2nd
http://forum.redlynx.com/forum/image...on_e_smile.gif
Doing something like this would make the inevitable missing of a day like Octodood did, not quite so devastating too.
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Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by RookyJ
Quote:
Originally Posted by Octofier
This seems like a must to me. Just imagine those checking out the game 500+ days in. They need a reason to play the first 500 tracks, and some sort of feeling that if they do put in all the work of playing the first 500+, that it went towards something bigger than 3 gold stars and a relic.
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Re: 1000 heroz - Feedback and suggestions
A clock, showing the local time, in the upper left hand corner. http://forum.redlynx.com/forum/image...on_e_smile.gif
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Re: 1000 heroz - Feedback and suggestions
I hope the devs read this some day...
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Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by RookyJ
Quote:
Originally Posted by RookyJ
Quote:
Originally Posted by Octofier
This seems like a must to me. Just imagine those checking out the game 500+ days in. They need a reason to play the first 500 tracks, and some sort of feeling that if they do put in all the work of playing the first 500+, that it went towards something bigger than 3 gold stars and a relic.
Nm wouldn't be too happy, depending on how many days he missed playing....cause I'm where I am even though I've missed like 3 or 4 days in the beginning. I'd love to have some of those points back.
*edit*Octodood would sure like something like this to be implemented I bet....and I think he should. I think he should be able to play those missed days and get at least a percentage of his points back on it. That seems reasonable to me. This coming from the guy that has the most to lose if he does.
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Re: 1000 heroz - Feedback and suggestions
Most appreciated, man! Though I have to admit that it's also kinda fun to drop down a few places and try to get up again - guess it's the sense of progression.
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Re: 1000 heroz - Feedback and suggestions
I haven't missed a day, however, there was definitely a period of time (maybe a few weeks or over a month) where i didn't play very much, and was happy with a top 100 time (or worse... i finished over 800th before haha), or just played a few times each day. Now that I'm seriously trying for points, I would not enjoy that idea to be implimented haha.
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Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by Nytmair
I haven't missed a day, however, there was definitely a period of time (maybe a few weeks or over a month) where i didn't play very much, and was happy with a top 100 time (or worse... i finished over 800th before haha), or just played a few times each day. Now that I'm seriously trying for points, I would not enjoy that idea to be implimented haha.
Well I think I have good news for you Nm, and all you guys.....I think I'm done playing. I say again..."I think". This trigger finger (or as my Dr. calls it...video game finger) is a real pain (literally), and it makes using my left hand problematic. I don't want it to keep getting worse, although I hear it probably won't get any better without something medically happening. So good luck in your pursuit for #1 dood. All you Dood's. It was a fun ride, but I'm outta here, at least for now. http://forum.redlynx.com/forum/image...on_neutral.gif
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Re: 1000 heroz - Feedback and suggestions
Err...that's not a bad joke, right? Dude, that makes me sad! http://forum.redlynx.com/forum/image..._surprised.gif You've been the 1000 heroz godking since a few months now, plus a really nice chap, so we can't really afford to miss you. I mean, whom would we direct our hate, anger and frustration towards if not you? http://forum.redlynx.com/forum/image..._e_biggrin.gif Also, you would probably still win playing with only one hand...
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Re: 1000 heroz - Feedback and suggestions
Oh no Rook http://forum.redlynx.com/forum/image...icon_e_sad.gif
That sucks big time...
You're my idol!
I will feel so wrong getting 1st place past you now... http://forum.redlynx.com/forum/image...e_confused.gif
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Re: 1000 heroz - Feedback and suggestions
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Originally Posted by Nytmair
Hey punk - I was the first one standing in line here, so better bugger off! http://forum.redlynx.com/forum/image...on_twisted.gif
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Re: 1000 heroz - Feedback and suggestions
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Originally Posted by Octofier
Sorry, I'm staying where I am... you gotta catch me http://forum.redlynx.com/forum/image...on_mrgreen.gif
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Re: 1000 heroz - Feedback and suggestions
Thanks guys!!! I really do appreciate all those words. It's been fun, and I'm totally addicted to the game and the camaraderie, but alas, it is not a bad joke at all. I will say though...I'm not real good at giving up rituals, so chances of seeing me on once in awhile is probably possible. Everyone feel free to direct your rage towards Nm....assuming he keeps on his current trend. Oh wait...he just said I'm his idol. Scratch that....you'll have to come up with someone else. I kind of blame a bit of my performance on my injury, at least I think I would be playing better than I have been lately. After all I haven't won in 4 days. Geesh. Seriously...good luck to all of you. You guys are a blast to play, and hang with. http://forum.redlynx.com/forum/image...on_mrgreen.gif
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Re: 1000 heroz - Feedback and suggestions
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Originally Posted by Nytmair
About as wrong as i felt when I still had 150 points to go to catch Octo.
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Re: 1000 heroz - Feedback and suggestions
Aww, don't feel bad - you would've caught me in a matter of days back then. Actually, going on holiday was a more dignified way of waving the white flag http://forum.redlynx.com/forum/image...con_e_wink.gif
Oh, and if you really can't play regularly anymore, at least abide with us here in the forums.
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Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by Octofier
Aww, don't feel bad - you would've caught me in a matter of days back then. Actually, going on holiday was a more dignified way of waving the white flag
http://forum.redlynx.com/forum/image...con_e_wink.gif
Oh, and if you really can't play regularly anymore, at least abide with us here in the forums.
I expect that I probably will for awhile anyways. Its one of the best parts of playing this game.
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Re: 1000 heroz - Feedback and suggestions
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Re: 1000 heroz - Feedback and suggestions
I have an idea!
I'll change my name to Rookmair.
Rook will be my coach. He'll find the path, and I'll do all the work to pull it off. http://forum.redlynx.com/forum/image...con_e_wink.gif hehe