Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by Nytmair
Quote:
Originally Posted by Millertime660
So tonight I was thinking of what else could be done to change up the pace of this game.
A cool game mode I came up with
1. Separate leader board
2. Same track as the original game mode
3. Get as many times as you want in 24 hours to practice the track
4. A post score button
So when you think you're ready you hit the post score button and make your run. That is the only score you can post. I think this would be a lot of fun and maybe not too difficult to do.
I don't own the game, but this is exactly a game from Motoheroz, where you can practice and practice, but get 1 real run that counts. It sounds intense! Also, I'd always lose hahaha. I am far too inconsistant.
Haha... It would be very interesting! And sorry for hijacking your idea Octo http://forum.redlynx.com/forum/image...con_e_wink.gif
Re: 1000 heroz - Feedback and suggestions
Oh, don't get me wrong, dude - I didn't mean to claim you stole my idea or something! Of course we're both (evil) geniuses http://forum.redlynx.com/forum/image...on_twisted.gif
Just wanted to emphasize that this would indeed be a mode worth considering cause several players really seem to like the idea. Also, it would allow Rook to go easy on his thumb and still beat us in a matter of seconds. Or, to paint the larger picture: All the people who don't have leisure to put a lot of hours into the game on a daily basis would still have some incentive to play, just for a couple of minutes, whenever they want.
Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by Octofier
Oh, don't get me wrong, dude - I didn't mean to claim you stole my idea or something! Of course we're both (evil) geniuses
http://forum.redlynx.com/forum/image...on_twisted.gif
Just wanted to emphasize that this would indeed be a mode worth considering cause several players really seem to like the idea. Also, it would allow Rook to go easy on his thumb and still beat us in a matter of seconds. Or, to paint the larger picture: All the people who don't have leisure to put a lot of hours into the game on a daily basis would still have some incentive to play, just for a couple of minutes, whenever they want.
haha... rook would crush us in this game type
Re: 1000 heroz - Feedback and suggestions
DEV'S PLEASE....You really gotta to work on the cannon's, so that they accept shallower paths of entry. Meaning: Often times when we are doing a run that is as fast as humanly possible...the entry to the cannon is much sharper, rather than up and down. However when you do that...more times than not the cannon DOES NOT FIRE. You have GOTTA fix that. Please!!!
Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by RookyJ
DEV'S PLEASE....You really gotta to work on the cannon's, so that they accept shallower paths of entry. Meaning: Often times when we are doing a run that is as fast as humanly possible...the entry to the cannon is much sharper, rather than up and down. However when you do that...more times than not the cannon DOES NOT FIRE. You have GOTTA fix that. Please!!!
It seems like today is one of the most sharp cannon entries that I have done, and I have had at least 5-10 times where i get that perfect, fast, low angle of entry cleanly into the cannon, and run out.... It makes me cry.
Re: 1000 heroz - Feedback and suggestions
Quote:
Originally Posted by Nytmair
Quote:
Originally Posted by RookyJ
DEV'S PLEASE....You really gotta to work on the cannon's, so that they accept shallower paths of entry. Meaning: Often times when we are doing a run that is as fast as humanly possible...the entry to the cannon is much sharper, rather than up and down. However when you do that...more times than not the cannon DOES NOT FIRE. You have GOTTA fix that. Please!!!
It seems like today is one of the most sharp cannon entries that I have done, and I have had at least 5-10 times where i get that perfect, fast, low angle of entry cleanly into the cannon, and run out.... It makes me cry.
Exactly!! This track (165), and many others, are set up so that the fastest lines are set up so you're running and jumping into the cannon....but if you're running really fast and take a sweet *** low jump into it...one so that you barely even got off the ground and went right into the cannon...it doesn't fire. The worst part about that...is those are the kinds of jumps and runs that you absolutely WANT to do, as they are super fast. That really needs to be fixed....my neighbors are probably getting very annoyed with all the screaming and loud swearing coming from my apartment.