Here are some other resources:
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I was looking for another topic and didn't find it. Maybe someone else knows the topic I'm thinking of.
Zoid - the exact definition of a fun line is going to be different for everyone, but there are some things that most people will have in common.
I'm not a super picky rider - I'll ride most tracks, but here's what i look for in a riding line:
- I generally don't want to stop to wait for something to happen so i can keep riding. slowing down is fine, but if something is supposed to fall so you can keep riding, then it should fall before you get there. If you're not the greatest rider, get a good rider to test this for you, as chances are, they might be able to get there more quickly than you.
- I need to be able to see the line. I want to know where I have to go. don't put a hundred objects between the rider and the camera. This doesn't make the track harder, it makes it harder for you to see the rider and the line. There's a difference there. It's annoying, and not fun.
- The track doesn't need to be "flowy" (like Pipe Network from the DLC, for instance), but a good rider should be able to find flow in the track. Putting things that stick up out of the ground or having the rider go super fast and then putting a wall at the end of it are again, just annoyances.
- I don't want to ride on something that's broken. debris should ALWAYS be off the driving line as it may affect your approach to the next obstacle.
- All physics should be as polished as possible. There are plenty of people here who will help test physics and give feedback on how to make them work. Good examples of complicated and polished physics can be found in tracks by DrittesAuge, Jook, Iron Warlord, and plenty of others.
- Tracks should feel like they've been tested and tested and tested before I ever try them (unless I am the tester). I don't want to have to download the updated track 2 hours or 2 days after you released it because you had to update stuff. (Heet mentioned that in one of the links above.)
I'll stop now and let someone else contribute.
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