Re: Turbine/Rocket Problem
I'm not sure if there's a way to "turn off" the physics with a trigger. At least not that I know, or can think of.
Re: Turbine/Rocket Problem
Quote:
Originally Posted by ORNSEN
I'm not sure if there's a way to "turn off" the physics with a trigger. At least not that I know, or can think of.
There is. You need to check physics and animation.
OP, try using two separate triggers? One physics, one animation.
Re: Turbine/Rocket Problem
If u have a ramp with a rocket attached and u want it to move so far then stop set up a trigger(A) on driving line that will turn phyz ON. then off to one side place a small plank of wood with phyz OFF and a trigger(B) just below it with NO boxes ticked.connect B to any of the objects on your ramp then connect A to wood plank. when u drive through A it makes wood fall triggering B which turns OFF phyz on an object on your rocket ramp which will stop the whole thing moving http://forum.redlynx.com/forum/image...on_e_smile.gif