Are you one of the people that just takes 20 minutes on a track? or do you take hours into adding scenery and a lot of detail? If you take more than 12 hrs on a track send me a friend request I want to see it. my gamertag is perksdaman
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Are you one of the people that just takes 20 minutes on a track? or do you take hours into adding scenery and a lot of detail? If you take more than 12 hrs on a track send me a friend request I want to see it. my gamertag is perksdaman
I put alot of testing in my tracks to make sure things are consistent. I prob spend 6-8 hours on a track, but more than that on a few of them I think. I don't make a track I can't beat myself, cause then I don't know if other will be able to beat it either.
Definitely 16+ hours. I am a stickler for detail and precision in my maps. You should be able to do the same thing time and time again with the exact same results and if your objects are perfectly aligned on run up you never get wheel pop, and if your physics objects are perfect then you get predictable results.
I spend ages testing, testing, and testing again until each obstacle can be passed properly without luck, and then I design the background around it.
Call it anal.... call it attention to detail... either way I love it.
Edit: Changed my vote to 16+ hours.
"I spend ages testing, testing, and testing again until each obstacle can be passed properly without luck..."
This is EXACTLY what I keep in mind when making my tracks, I like the person playing my track to be able to achieve a clean run and good time without any form of luck, just skill and precision. http://forum.redlynx.com/forum/image..._e_biggrin.gif
The options aren't to 'open'
Some people spend WAYY more than 8 hours.
I do. :L
I made more options
I'm in for the 16 hours or more as well. Just building good physics elements that work properly with no glitches takes alot of time, then comes lighting, eye-candy and testing.
lol 16 hours seems like 16 minutes a lot of the time.....
definetly taken more than 24 on alot of my stuff
i dont think id ever seriously post a track that only took 30 mins although i did make one for a 10 min track challenge but it was pants http://forum.redlynx.com/forum/image...on_e_smile.gif
I've only made a couple serious tracks (both in the past two or three weeks), and both have taken well over 16 hours. With one of my tracks, I created the obstacles and the flow of the track first, and then added design in after. With the track I'm working on now, the design of the track is a large part of the actual track itself, so I am having to design it while I am making the track. There are sections that get very close to the object limit for that section, so I have to re-evaluate what I need as I am doing it to ensure I also get the detail I want.
Like others here, I also test my track over and over again. I am currently making an easy/medium level track, so I want to ensure that there is a nice line through the track for more advanced players, but that it is simple enough for people who don't want to play through a Technique or a King of the Hill, and with few physics objects that actually affect the rider. As I add new obstacles, I test both how I would approach them if I started at the checkpoint before them, and as a rider who is going to zero-fault with a platinum run.
I've spent probably about 20 hours on the track that I am currently working on (both on paper and on screen), with probably over a quarter going to testing already.
too long..