im am curious to how you guys are creating an xbox trials. do you make it on the pc first then burn to a cd? or do you program into the harddrive? i have no idea lol im curious http://forum.redlynx.com/forum/image..._e_biggrin.gif
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im am curious to how you guys are creating an xbox trials. do you make it on the pc first then burn to a cd? or do you program into the harddrive? i have no idea lol im curious http://forum.redlynx.com/forum/image..._e_biggrin.gif
All consoles and handhelds (PSP/PS3, Wii/DS, XBox) have PC (Linux and/or Windows) toolchains and development kits. Basically you connect the development kit to your PC (using a network cable or USB cable), send the programs to it and run the programs on it. Usually the whole process is nicely integrated to the development tools (Visual Studio for example). The toolchain will automatically copy the program to the console hard drive (or stream it using the network connection) after it has been compiled and run it when you choose "debug" on the GUI. The developers do not burn the final game CD/DVD/UMD/BD or memory unit themselves, the game image is sent to the publisher/manufacturer who does the final discs.
For handheld console games such as Warhammer 40K Squad Command (Sony PSP and Nintendo DS) and Pathway to Glory (Nokia N-Gage) we have also had native Windows and Linux versions of the game for debugging and development purposes. It's often faster to develop/debug the game solely on PC first and then move to the real platform later on the project. But this approach is only suitable for platforms that are much less powerful and have less features compared to PC (it's easy to emulate the platform features by using quickly done unoptimized PC code).