Re: Suggestions and improvements for future Trials games
-On hard levels, it'd be nice if there are 2 or 3 possible ways to make a single jump. I found trying to figure out single, robot-like combinations to be an actual waste of time. I don't even play the harder tracks on the last Trials game anymore.
-As opposed to some other posts, keeping the track 2D (or on a dynamic, automatic curve) would be good as it is. It's part of what makes it unique.
-Analog would be better for balance/gas/brake, but further adding or complicating the controls would detract from gameplay.
Re: Suggestions and improvements for future Trials games
parlana they are possible on differend kind of way's the thing holding you back is your own skill level.
Your not even trying them anymore rofl? practice easier tracks till you have what it takes dude http://forum.redlynx.com/forum/image...con_e_wink.gif
Re: Suggestions and improvements for future Trials games
Definitely agree with not making it harder! But I feel after playing Trials HD on the 360 that you feel the same way too, as it's a much more fluid and enjoyable ride for us novices. It's (for me) equally as hard as it progresses but it just seems to roll that much nicer. Infact, Trials HD is the only game that would ever make me want to buy a Xbox! If that carries over to Trials 3 it's going to be amazing. http://forum.redlynx.com/forum/image...on_e_smile.gif
I would also hope that you carry over the 360 gamepad configs as although it's nice Trials 2 SE uses a pad I still have to be near the keyboard to restart and go to the next track which is kind of annoying.
Keep up the fantastic work..
Re: Suggestions and improvements for future Trials games
Hi there, sorry had no time to read previous posts, but here some strongly needed features for the next dlc if possible or next Version of Trials from Germany:
- The possibility to drive custom Tracks of players which are NOT in my friendlist.
(This really would enlarge the potential of Trials, there would be thousands of tracks to drive, which I now can't
drive because maybe I don't know that guy...)
- Multiplayer simoultanlously. At least for 2 Players. How about each Player driving in the front of his screen, while the other player drives in the back? And the Other Player sees himself driving in front an me driving in the back. For Example as can be seen in the Groundhog? forever and Groundhog returns? (don't know the english names - sorry)
There you can see the former, easier track in the z-axis behind the one you're driving. You could maybe build separate tracks for singleplayer and multiplayer. (Or a cockpitview like multiplayer with the possibility of first person - awesome and third person from top-behind)
- Possibility to drive with my xbl avatar
- More customization of bikes and driver!
- Possibility to log into a friends single-player season as spectator to give help and advice at frustrating points http://forum.redlynx.com/forum/image...on_e_smile.gif
- More Settings! For singleplayer, multiplayer and of course the editor!
This giant hall is cool and you really are nuts whith what you did at level design, but what about a city, mountains, a rooftop of a skyscraper, a ship?, whatever maybe my butt, no matter what, take it on and take it further!
- Possibility to enable ghosts while driving a track better than switch to the rankings-list watch, try to remember, try it out, fail, bite the table, throw the pad away, coll down, going back to the rankings, detect that your pad is broken from the throw, search next pad, search charged battery, go back to the list, watch, start over again http://forum.redlynx.com/forum/image...on_e_smile.gif
That's my 2 cent for now, thanks in advance and greetings from Germany.
You did a f**king great game, which I love and hate at the same time. Pure Addiction