Graphics engine technology
Trials 2 Second Edition is the first game released using our new high end deferred rendering engine. This rendering engine is build on top of our multiplatform MT game development libraries and tools. MT game development libraries and tools are also being used on our last game Warhammer 40K: Squad Command, released simultaneously on Sony PSP and Nintendo DS just before last Christmas (2007).
Index:
1. Deferred rendering technology
2. Per pixel realistic phong lighting
3. Advanced per pixel material system
4. Parallax mapping and relief mapping
5. Realtime shadows from all light sources
6. High dynamic range (HDR) rendering and light blooming
7. Motion blur
8. Camera depth of field
9. Volumetric soft particles
10. Screen space ambient occlusion
11. Character and object animation