Originally Posted by
Kirokill
They changed smoke to make players use a variety of abilities, difference. But they added determined as a new smoke thing, it is being used now by like 80% of the players - that actually play the game not just a slip sign in - and is removing the variety of perks.
Poor resilience is so useless with that mark, you can only depend on it in AA mostly to escape knives, but I have a mind set of sixth sense replacing it better.
I know nobody complained with the new unstoppable, but I think it shouldn't open chase-breakers, it's totally fine now so no need to change it :)
Sixth sense is so op, my new favorite perk. With the removal of chases you can always know your pursuer location, such a direction it gives make people think I have eyes everywhere seeing where they're coming from.
Fast recovery is a fine choice merging it here rather than the loss streaks spot
Survival might be said useless, however using it saves usually when stunned.
Copy-cat - as useless as it is - is only a fast introduction for new players into abilities.
Hot pursuit is very useful in some modes such as wanted to avoid depletion of approach. I never notices the speed buff in AC4, I think because I didn't use it much in this game.
Resistance is a good choice to be nerfed, it really was an important perk team modes.
Sentry Most underrated perk - or beside copycat - and I use it in manhunt, sadly, one you join a blend group - like ACB - the lock must break.
Overall Cooldown is so bad now it is useless.
Kill Buffer is a perk that must never change, it is working as intended.
Blender got so nerfed in NPC morphing it is a disadvantage and a giveaway of you infact.
That sums up my opinion on these perks. A good review...