the problem with mimicking the arrow drop is that it would undoubtedly cause major performance issues. i'm hoping there is another way.
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I was going to try and unlock the wingsuit myself (looks like you indeed found the correct way), however Gibbed's unpacker always crashes before it's done unpacking everything so I can't access the majority of the mission files.
What someone should do: Take the above code and add it to fc3_main\domino\user\fc3\fc3_mainmissions\jas_080\ jas_080_main.jas_080_main.lua
(Jas_080 is the first mission in the game. It finished after you capture your first stronghold).
Alternatively, if someone doesn't want to try this themselves would someone be willing to send me
1) fc3_main\domino\user\fc3\fc3_mainmissions\jas_080\ jas_080_main.jas_080_main.lua
2) c3_main\domino\user\fc3\fc3_mainmissions\jas_170\j as_170_main.jas_170_main.lua
I'd really appreciate it.
Mod Feedback Thread Here
Nexus Link Here
New Version Up (1.6)
New version includes better syringe balance, better animal skin price balance, and removal of annoying yellow/red exclamation points in menus.
Now with bug fixes and completely overhauled crafting design!
http://rghost.net/42902812
-Credit for the modding tools goes to Rick/Gibbed
-Credit for the initial weapons mod goes to Chorizosss
-Credit for the initial crafting mod goes to Inakrin
Just let me say at the top that this mod only changes the original crafting system, which is, by nature, completely arbitrary. I would like to make it feel less arbitrary and not grindy. This is where your feedback comes in.
This mod is my own personal attempt to enhance (fix?) these particular systems within Far Cry 3. The skills to grab two plant parts/animal skins at once were utterly pointless in the vanilla version. A number of animal parts were also useless (think crocodile skins). What this mod attempts to do is make hunting/scavenging feel like an integral part of the game rather than an afterthought. In my most recent playthrough with this mod enabled, I'm finding that crafting is a real accomplishment (just got my third holster after during Kicking the Hornets Nest). While it might make the game "harder", it seems that I'm really just paying much more attention to the world. I play with pretty much all aids turned off (UI, item blinking, camera tagging, etc.) so you may have a different experience.
In addition, changes have been made to weapon prices (everything unlocked but nothing for free, better weapons have significantly increased prices, worse ones are generally still low) and animal skin prices (this allows you to hunt for your cash rather than selling random trash).
Here are the crafting changes (not including syringe increases) ->
Holsters -> Each upgrade requires 5 green and 2 red plants, plus (sm) 6 crocs/4 goats (med) 7 bears/3 boars (lg) 8 tigers/2 sharks. Yeah, so not a walk in the park anymore.
Wallet -> Each upgrade requires 7 yellow plants, plus (sm) 4 leopards/sharks (med) 5 crocs/3 pigs (lg) 6 sharks/4 tigers (exlg) 6 buffalo hides and 1 special buffalo hide
Loot -> Each upgrade requires 3 yellow and 2 green plants, plus (sm) 6 deer/2 goats (med) 8 komodos/2 goats (lg) 10 sharks/2 goats (exlg) 5 bear skins and 1 special bear skin
Syringe -> Each upgrade requires 2 red and 2 white plants, plus (sm) 3 dingo/2 dogs (med) 5 tigers/2 tapirs (lg) 7 deer/2 sharks (exlg) 5 leopard skins and 1 special panther skin
Ammo -> Each upgrade requires 4 green and 3 white plants, plus (sm) 3 boars/3 pigs (med) 4 cassowarys/4 komodo (lg) 5 buffalo/5 tapirs (exlg) 5 tigers and 1 special tiger skin
Explosives -> Each upgrade requires 3 blue and 3 white plants, plus (sm) 3 pigs/2 shells (med) 4 dingos/2 shells (lg) 6 buffalos/2 shells (exlg) 6 tapir skins and 1 special tapir skin
Flame tank -> Each upgrade requires 6 blue plants. plus (sm) 2 goats/2 buffalo (med) 4 tapirs/2 buffalo (lg) 6 komodos/2 buffalo (exlg) 4 cassowary skins and 1 special cassowary skin
Throwables - Each upgrade requires 3 green and 4 red plants, plus (sm) 3 dogs/2 goats (med) 4 boars/2 pigs (lg) 5 cassowarys/2 shells (exlg) 6 komodo skins and 1 special komodo skin
Rocket -> Each upgrade requires 4 blue and 2 red plants, plus (sm) 3 pigs/2 dogs (med) 4 dingos/3 turtles (lg) 5 bears/4 goats (exlg) 6 crocodile leathers and 1 special crocodile leather
Arrow Quiver -> Each upgrade requires 4 white plants, plus (sm) 2 goats/2 deer (med) 3 cassowary/3 deer (lg) 4 leopards/4 deer (exlg) 5 shark skins and 1 special shark skin
Notes: The "Extended Rocket Pack" actually exists in this mod. My reasoning for using plant parts is that they're needed to weave together the various bits of animal skin that Jason has acquired. Crocodile skin shows up as "Leather" in-game. Shells from tortoises only, not from sea turtles. This DOES NOT break the tutorial. I highly recommend you go for the first Loot Rucksack upgrade before anything else. Good luck.
I'm looking for feedback, that's the only reason why this thread exists. Wondering if this is too hard for most or just about right. It certainly won't please everyone so that's not my concern. Please actually use it before giving feedback, rather than just by looking at the numbers here.
.Lib files here for those interested (it is very easy to make your own mods, people!) ->
Link to crafting mod .lib files here http://rghost.net/42902814
EDIT: THIS MOD DOES NOT WORK. DON'T BOTHER WITH IT!
Wingsuit & "mod" - Untested
All credit for finding wingsuit unlock goes to dj84722
You'll need to start a new game and complete the first safehouse-unlock mission. Then you should get the wingsuit. This should hopefully work, but I have to run so no time to test it.
http://rghost.net/42347550
Also includes the features from http://forums.ubi.com/showthread.php...=1#post8803139
I'll delete this when i get back if someone tests it and it doesnt work.
Hey guys, please answer.. Is it possible to install several mods together? How do I do that? I need to keep deleting the old Patch.fat etc to make room for the new one, which makes it disappear.
Thanks!