Broken: Gunslinger Takedown & Adrenaline Syrette
Both of these have ceased to work entirely for me recently. I don't know if it's just me or if someone else can testify to something similar.
The Gunslinger Takedown was my favourite takedown in the game - I used it constantly, with reckless abandon. But for the last week or so, every time I try to execute it, Jason draws the D50 and then immediately holsters it, irrespective of whether there are enemies within range.
The adrenaline syrette isn't entirely broken, but seems to only add two and a half additional health slots. Only about 5-10% of the time do I get the full bonus of 4 additional slots. I'm less fussed about this as it's a completely overpowered feature of the game, and entirely unnecessary even on the hardest setting. (Speaking of which, it would be nice to see an upcoming patch address the issue where the difficulty setting is constantly lowered from Warrior to Survivor. Maybe even add an additional difficulty setting, as even Warrior is way too easy for a seasoned FPS gamer.)
"More to spend money on": my suggestion
The fact that Jason's wallet starts to burst at the seams relatively early in the game appears quite frequently in this thread, so allow me to suggest a feature that would add a nice little touch to the game, while also allowing those of us who compulsively go after ever treasure chest in the game an easy way of getting rid of money without having to allocate designated "money burning" time (nothing breaks the immersion of Far Cry 3 more than having to spend 15-20 minutes systematically emptying a flamethrower, LMG, C4, sniper rifle, etc, over and over again, just to make more space in my wallet.)
The idea is to have a garage that works in a similar way to a gun shop, allowing you to customize some of the vehicles with machine guns, armored plating, and paint jobs.
Clearly this isn't really "patch" material, but if this idea found its way to those at Ubisoft that are working on upcoming DLC episodes, I for one would be very grateful.
Animals are not made of Kevlar
A few people (myself included) have pointed out that animals in this game have an excessively high tolerance for taking fast-travelling lead to the face. Headshots are headshots, and should always kill - this much is obvious. The only reason I am reiterating this is that I have just witnessed two Komodo Dragons clear an entire hostile outpost (including two "Heavy" Privateers, who could easily have withstood my entire supply of ammo, judging from past experience with them). I have also seen a tiger and a bear perform similar feats all on their ownsome. Even dogs seem to be able to hold their own against a few pirates and their AK's.
Is there something a tad implausible about a mid-size mammal made of flesh, blood, and sinew take down a dozen heavily armed and armored professional killers? I'll leave it up to you...