Originally posted by IceT-Bag:
Having been privileged to go to Montreal and see it first hand last week, I'll say this:
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Singe Player:</span>
I played a mission on the PC version (wont mention what it entailed as I dont want to ruin anything for you), I was amazed at how big the 'world' felt and I only explored a small portion of it. I believe the dev teams aim to 'capture' the essence of the original game has been achieved.
I died several times during my SP session, not because Im crap mind you - I just wanted to check that there where no bugs with dieing - honest
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Anyhow, after each death I tried completing the mission using different methods - the Rambo style, the Ninja style and ofcourse IceT-Bags style (the most successful!). I am sure you will find endless hours of replay-ability in the SP alone given the sheer volume of options you have when it comes to getting the job done.
I found the AI to be satisfactory in their response to my attempts to kill them, they didnt just stand their guns blazing like they would in a bad steven seagal movie, they tried all kind of things, from running away to seek shelter, to flanking manouvers, plenty to keep you on your toes during a firefight.
I must have witnessed about a dozen unique healing animations - some were truly grotesque (in a good way) so I cant wait to see the numerous others (keep an eye out for the tooth one!).
On my travels I enountered some of the local wildlife, in the shape of antelopes. From the beginning I was curious to see how they would react with my presence so I hopped aboard my trusty jeep and chased after them. To my amusement, they reacted very realistic, legging it away from me and changing direction several times. Sadly, the brakes on the jeep are not as good as they are on an antelop so when they stopped all of a sudden I had no option but to run them over (with an evil grin on my face).
I encountered weapon jams a couple of time, with one weapon exploding on me, though at first I didnt realise this due to being in the middle of an intense firefight, I just wondered why I was suddenly trying to take on a couple bad guys packing AKs with my machete!...then I clicked and legged it to seek another weapon lol.
Overall, I was impressed with the SP side of the game, I felt it had lived up to my expectations.
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Map Editor</span>
I've never been into map editing as on the PC they all tend to look rather off-puttingly complex.
I was pleased to see how easy it was to get to grips with the FC2 Map Editor - even though I was doing so on a console (which is alien technology to me). We where told that UBI wanted to create a map editor that everyone of all skill levels could use - and they delivered on that.
Let me put it this way, if I can make a half decent MP map within a couple of hours of getting my hands on the map editor - on a console where my thumbs refuse to work in tandom with my brain signals, thus slowing me down - then anyone can have fun with the map editor.
No doubt some seasoned map creators will be unhappy with the lack of AI scripting, custom textures and objects or SDK, but it doesnt take too much of the shine away from the editor in my opinion. We can only hope that Ubisoft make more content available in the future via DLC.
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Multiplayer</span>
This is the only aspect of the game I feel a little negative about - and that negative is the lack of ASSAULT game mode that we loved so much in FC1 (PC).
My clan has played ASSAULT (yes, that game mode with the petition!) in several leagues and it gave us over 3 years of enjoyment and laughter (before hacks finally killed it off).
Unlike the other game modes, ASSAULT was unique due to its linear objective based goals. You had 3 flags and you had to capture them
in order. This required good teamwork and tactics to achieve success, whether you were attacking or defending.
For me, the other game modes are very
'run around like a headless chicken every man for themselves' type of gameplay. Even
uprising doesnt come close to assault - we can only hope the devs add assault as DLC in the future as it is a game type that will be solely missed and I fear this wont be well received by the clans who where hoping to play it in the various leagues.
That 'negative' point aside, if you like your DM, TDM or the sound of Uprising (like TDM with a special person) then Im sure you'll be really happy. The graphics are the same for both SP/MP so no need to worry about the MP looking dressed down. The destructible environments will add a new kind of feel to MP gaming - the fire especially adds a nice new twist!
There is one very important aspect of the MP game that I was pleased to see in FC2 - teabagging! Thanks to the death cam and gameplay you can shoot an opponent, teabag them and then finish them off with a shot between they eyes - I know this will make many FC1 vets happy!
Slugworth managed to capture some video of me teabagging one of my foes - who I believe was one of the UBI employees
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