Im cant figure out if these are official or not?
Changes in comparison with 4.09b core
Read description.
An attempt was made to reduce freezes
- Calculation of fog was moved from CPU to GPU (beneficiary for powerful GPUs and weak CPUs) Note: There is possibility of errors. If you notice flashing of bright red, please record track.
- For nVidia 8800 series amount of memory allocated for textures of water was reduced on 16MB without loss of quality.
- A bug was discovered in the water=3, water=4 modes, now render of water should be faster
- Increased smoothness of water geometry near the surface (less then 15m altitude)
- Corrected old bug where various textures could be replaced by texture of ground (sun reflection on the water would become yellow)
- LandGeom=3 mode was optimized for less memory consumption (25% less)
- Improved filtration of textures on the distance reduced "vibration" of the textures along the rivers.
- Removed trees that were growing out of the water on the new maps.
It would be great to try new DLL on the different regimes of Perfect and non Perfect modes, water=0,1,2,3,4 and ForceShaders 1x=0,1; LandGeom=2,3.
How much faster is current version of DLL comparing to 4.09b?
Also, if you seeing blue spots on the plane from external camera (there were screenshots of that on the forums), please send me a ntrk file and your conf.ini
Installation of DLL`s.
In the main IL2 folder -
Rename current il2_corep4.dll to something else
Rename current il2_core.dll to something else
Unzip new DLLs to IL2 Main folder.
http://mission4today.com/index.php?n...etails&id=3246
Cheers

