Originally Posted by
LaMOi
I feel your pain. FC2 set the bar for immersion within the franchise, apart from the Malaria attacks, they were awful.
The mandate for the Devs was ‘we’re making a hardcore game’ — and that was that.
Ubisoft have rarely taken such a bold approach to game design ever since. Now it’s a lot more about pandering to the casual gamer to have mass appeal.
Being able to sleep. Advance time.
No regenerating health
Skinning animals (animated)
Weapons degradation / jamming.
These helped ground the player in that world.
It’s sad cos all of these mechanics could still be in there, and you could have options to disable them if you want.