Homeopathics! I couldn't for the life of me remember what they called them in 5. To my knowledge we've seen no indication they're back in FC6 though. I used to use the super sprint one in FC3 once in a while because you could literally run as fast as the jeeps with it. And I remember using deep dive a couple times (there was a relic where you HAD to use one to get it). In FC4 and 5 though, I barely used them. The speed boost was nerfed and wasn't nearly as beneficial as it was, and the super strength on in FC5 was fun to goof around with once or twice, punching cows or whatever, but I rarely thought to use them and I think that's because the effects were sub-par or pointless.
If they had a slo-mo syringe, I'd use it all the time. I'd actively seek out any components needed to craft them and I'd keep myself fully stocked like I do snake oil and thyme big game in RDR2. I love slo-mo in videogames. Give us fun, useful homeopathics and people will actually use them. Don't waste sections of the item wheel with "oregano" which was the most pointless thing I've ever seen take up a segment on an item wheel, why did they even waste a spot with that?


