Originally Posted by
CategoryTheory
So you don't like the current specializations? If you're going to change an existing idea, you should explain why you think this change makes things better. (If you didn't realize that settlements already specialize like this, perhaps you should look a bit more closely.)
Personally, I think it's better done the current way, particularly with regard to its effects on the low-level campaign.
As for selling exotic items and the like, I think that would be very bad for the current game balance.
The trading idea is interesting, though. And there might be some merit to bringing settlement missions into the level 40 endgame; it's never been entirely clear to me why they took them out. (They're still there at level 30.) But I'd want to work out some plausible ideas about why they removed them before considering the advantages and disadvantages of bringing them back.